Well I like the idea of offline version of the game.
I'm not expert yet in game programming but I will throw it a try.
What does that mean?
I will start development of offline version. I will try to stick as close to online version, but I will add some other stuff: questing.
Yes, u read it right. I will add NPC's and they will give u some quests to do and some nice rewards. Also game will supposed to be some kind of tutorial and I will try to attack a little mini wiki in game so begineers should start with offline version of the game and learn and try everything that is possible to try in real game. Free sandbox where anyone can try out everything. Ofc I will speed up some proccesses so ppl won't need to wait 24 hours or more, but maybe 4-8 hours.
I have in mind using GTGE game engine, java 1.6, TileD editor (xml format of maps)
To speed up proccess I would need some help from devs:
Unpacked graphics in png format or tell me how the hell on earth do u read those *.res files? I can unpack them but I have to do it manualy one by one and it's long and tedious work. So tell me how to get those png in game or just get me unpacked version of gdx, sfx,...
I won't steal your work, I will add u guys as authors and all stuff will be available to be here on forums to test and see my progress.
Also I would need source code of client and maybe server to speed up my work. How does map generation work, how does drawing of terrain works,...? How does drawing of characters works? If I would have some code snippets for this it would speed up a lot.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Offline play
... good luck with that. 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
DigDog
- Posts: 711
- Joined: Mon Jul 19, 2010 1:52 am
- Location: Germany
Re: Offline play
Oh that post from Butko really made me laugh. Haven't laughed that much in a while.
burgingham wrote:You call that beer?
-
Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Offline play
There are other people playing this?SacreDoom wrote:Wouldn't be a bad idea in my opinion, but the cool thing about HnH is the online socializing, we should be able to establish our own servers so we could play with a few friends or sumthin >_>
Edit: Oh wait, yeah there must be one at least.. Someone did buy all the pie off of my barter stand a few days ago.
... God I'm lonely.
-
OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: Offline play
Ah, don`t worry. Boars are kinda cool guys, if you`ll manage to know them closer.Cajoes wrote:There are other people playing this?SacreDoom wrote:Wouldn't be a bad idea in my opinion, but the cool thing about HnH is the online socializing, we should be able to establish our own servers so we could play with a few friends or sumthin >_>
Edit: Oh wait, yeah there must be one at least.. Someone did buy all the pie off of my barter stand a few days ago.
... God I'm lonely.
What`s for thread theme, the most fun(at least for me) comes when there are troubles you can`t manage alone. In other words, playing with others.
-
Reks888
- Posts: 19
- Joined: Tue Dec 14, 2010 3:36 pm
Re: Offline play
+1, for sureOh that post from Butko really made me laugh. Haven't laughed that much in a while.
"I want to make crysis, but wait...How to draw text here?"
If you want to go and create something, create pair of levels for Warcraft or Starcraft, or better for Lode Runner
Also about the idea of singleplayer HnH, for lots of players game is mostly singleplayer. Only exception is dicks that steal your stuff and kill you for fun. So for that bunch of fags that live in deep forest alone, this idea sounds nice.
-
Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Offline play
Ok for first day of development:
I was banging my head with photoshop skills and I was working to "extract" those png files out of those silly *.res files. After that merge them in tilesets for map.
After that I made simple loader sample to show loading of simple 50*50 map into java.
Tomorrow I will try to extract character files and put them in and animate + movement of character around.
http://www.2shared.com/file/Sexe8eWo/haven-test.html
Just download file, extract and start demorpg.bat file. It should start you the game. It's not much but it's something for first day. I spent too much time on photoshop and I'm still figuring out how to make some simple map generators (it's kinda butthurt to draw map manualy in map editor).
I was banging my head with photoshop skills and I was working to "extract" those png files out of those silly *.res files. After that merge them in tilesets for map.
After that I made simple loader sample to show loading of simple 50*50 map into java.
Tomorrow I will try to extract character files and put them in and animate + movement of character around.
http://www.2shared.com/file/Sexe8eWo/haven-test.html
Just download file, extract and start demorpg.bat file. It should start you the game. It's not much but it's something for first day. I spent too much time on photoshop and I'm still figuring out how to make some simple map generators (it's kinda butthurt to draw map manualy in map editor).
-
Vraatjuh
- Posts: 456
- Joined: Tue Sep 28, 2010 4:08 pm
- Location: Heaven
Re: Offline play
Seriously anyone with any knowledge of progamming should be able to get this game running off-line.
Good idea? Not sure. Could be usefull to test a few things.
Fun? NO!
Will Jorb ever do this for us? NO!
Good idea? Not sure. Could be usefull to test a few things.
Fun? NO!
Will Jorb ever do this for us? NO!
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Offline play
Vraatjuh wrote:anyone with any knowledge of progamming should be able to get this game running off-line.
But yeah, this Butko guy is probably hopeless. I suppose I'll point him to the source-code for loftar's client just for chuckles: /portal/doc-src/
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Offline play
Yeah, I'll do it, just give me five minutes to finish writing this sentient AI.Vraatjuh wrote:Seriously anyone with any knowledge of progamming should be able to get this game running off-line.