Mining support column radius indicator

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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EnderWiggin
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Joined: Sat Mar 20, 2010 8:23 pm

Re: Mining support column radius indicator

Post by EnderWiggin »

Done.
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SacreDoom
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Re: Mining support column radius indicator

Post by SacreDoom »

Ender has blessed us.
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rye130
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Re: Mining support column radius indicator

Post by rye130 »

EnderWiggin wrote:Done.
<3 Please don't go inactive like lots of the other people that used to contribute great things to the community. Pacho, Gilbertus, mqrius, Flame (though he's back now)
Hahaohwow
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Joined: Wed Feb 23, 2011 2:11 am

Mine Support/Hive overlay

Post by Hahaohwow »

Basically just a button you can press like the personal/village claim button, to show the radius of a mine support or beehive.

I find myself constantly checking if it's safe to mine the next tile, after a cave in recently that left me with 30HHP. It'd be a lot easier if I could just click a button and know the next tile's safe to mine.
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Mining support column radius indicator

Post by dra6o0n »

My village leader is working on his own set of custom client and said he enables it to appear when you want it to, meaning it's moddable.
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burgingham
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Re: Mining support column radius indicator

Post by burgingham »

The feature already exists in Enders client.

When, oh when will loftar make a better standard client??
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Jackard
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Location: fucking curios how do they work

Re: Mining support column radius indicator

Post by Jackard »

jorb wrote:
frankly if i was designing a game for two years and it still had some of these issues i would be pretty embarrassed
The dings my gmail-notifier makes every time a new user registers drowns out all those bad feelings. ;) Our philosophy has been to touch it as little as possible until we feel we have a more finished game. There's no point in doing it if we have to redo it again three months down the line.
and dont forget these comments from loftar
loftar wrote:The Salem client (and server) has real support for changing resolution, so I'd like to backport it at some point. (It actually builds on work that I begun for Haven anyway to make the UI much more client-side and therefore generally moddable in other ways as well.)
loftar wrote:It isn't actually JOGL that's inefficient, however, but rather my using it for drawing pure 2D graphics, it seems. The Salem (3D) client runs much, much better.
3D: wave of the future?

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