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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Mining support column radius indicator
Ender has blessed us.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Mining support column radius indicator
<3 Please don't go inactive like lots of the other people that used to contribute great things to the community. Pacho, Gilbertus, mqrius, Flame (though he's back now)EnderWiggin wrote:Done.
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Hahaohwow
- Posts: 14
- Joined: Wed Feb 23, 2011 2:11 am
Mine Support/Hive overlay
Basically just a button you can press like the personal/village claim button, to show the radius of a mine support or beehive.
I find myself constantly checking if it's safe to mine the next tile, after a cave in recently that left me with 30HHP. It'd be a lot easier if I could just click a button and know the next tile's safe to mine.
I find myself constantly checking if it's safe to mine the next tile, after a cave in recently that left me with 30HHP. It'd be a lot easier if I could just click a button and know the next tile's safe to mine.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Mining support column radius indicator
My village leader is working on his own set of custom client and said he enables it to appear when you want it to, meaning it's moddable.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Mining support column radius indicator
The feature already exists in Enders client.
When, oh when will loftar make a better standard client??
When, oh when will loftar make a better standard client??
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Mining support column radius indicator
and dont forget these comments from loftarjorb wrote:The dings my gmail-notifier makes every time a new user registers drowns out all those bad feelings.frankly if i was designing a game for two years and it still had some of these issues i would be pretty embarrassedOur philosophy has been to touch it as little as possible until we feel we have a more finished game. There's no point in doing it if we have to redo it again three months down the line.
loftar wrote:The Salem client (and server) has real support for changing resolution, so I'd like to backport it at some point. (It actually builds on work that I begun for Haven anyway to make the UI much more client-side and therefore generally moddable in other ways as well.)
3D: wave of the future?loftar wrote:It isn't actually JOGL that's inefficient, however, but rather my using it for drawing pure 2D graphics, it seems. The Salem (3D) client runs much, much better.