Henhouse/Coop to produce eggs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
kobnach
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Re: Henhouse/Coop to produce eggs

Post by kobnach »

jorb wrote:Is there really nothing more important to work on than complete genome representations, and the artificially synthesized proteins, gene splicers and cloning vats that would, obviously, have to come with that? :)
Wrong tech level jorb, I just want ordinary animal and plant breeding, such as one could have done before 1000 AD. But I like the idea of the underlying pattern being realistic, e.g. 2 brown eyed people might produce blue eyed offspring - but 2 blue eyed people always produce blue eyed offspring, etc. (I'm using a human example because I don't know much about actual inheritance patterns for anything but humans, and perhaps incorrectly remembered details of Gregor Mendel's peas.)
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Jackard
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Location: fucking curios how do they work

Re: Henhouse/Coop to produce eggs

Post by Jackard »

can we get some heterochromia too?!??
Bacolonel
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Re: Henhouse/Coop to produce eggs

Post by Bacolonel »

This could work well with my chicken as food idea 8-)
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kaka
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Re: Henhouse/Coop to produce eggs

Post by kaka »

Ah, breeding... ¦D
I certainly wouldn't mind super chickens, then we could have chocob...err..chicken races!
Oh! And cockfights! :D
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niltrias
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Re: Henhouse/Coop to produce eggs

Post by niltrias »

I really liked the "creation by players of different animal breeds" idea.
Now just give me DOGS! please?
Ok, no more derailing the thread. I apologize.



Dogs!
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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niltrias
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Re: Henhouse/Coop to produce eggs

Post by niltrias »

jorb wrote:
Foxes will attack the object in one way or another. Hen houses will be a sink for superfluous seeds from farming. The system will probably be reminiscent of silk production -- shifting objects around for maximum output, optimal ratio of hens to eggs to seeds to roosters -- and there will be omelets. And maybe some HFS where cow eggs can be put into the hen house, whereupon the chickens would brood on it...
;)
Foxes cant spawn on claims, and due to the nature of the game it vital to have your farm inside a claimed wall. So how would a fox be able to attack a henhouse?
Maybe foxes will get a "tunneling" ability, that lets them skip walls if they sit next to them long enough? That would add extra danger to people who live in dangerous places with newbies. Which would be interesting in and of itself...
If you have a walled farm in mordor and want to help a newbie, no problem. Unless you want chickens. Because with the chickens come the LANDCARP! err...the foxes...

Also, Dogs!
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Gauteamus
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Re: Henhouse/Coop to produce eggs

Post by Gauteamus »

A big YES to burrowing animals!
Image<<Bottleneck>>
What if Rosa Parks had a car?
VoodooDog
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Re: Henhouse/Coop to produce eggs

Post by VoodooDog »

kobnach wrote:
jorb wrote: but 2 blue eyed people always produce blue eyed offspring, etc.
fail

burrow ? ya we need lurker!
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Xarx
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Re: Henhouse/Coop to produce eggs

Post by Xarx »

VoodooDog wrote:
kobnach wrote:but 2 blue eyed people always produce blue eyed offspring, etc.
fail
It all depends on when you learnt about Mendelian inheritance, eye colour was infact thought to be covered by it but since then that has been proved wrong.
kobnach
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Re: Henhouse/Coop to produce eggs

Post by kobnach »

Xarx wrote:
VoodooDog wrote:
kobnach wrote:but 2 blue eyed people always produce blue eyed offspring, etc.
fail
It all depends on when you learnt about Mendelian inheritance, eye colour was in fact thought to be covered by it but since then that has been proved wrong.
Don't you hate it when the standard example you learned in school turns out to be bogus?

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