you don't plant the average seed, you plant top 50%Sevenless wrote:You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't importantcloakblade wrote: Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).
As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.
-5 -4 *-3* -2 -1.5 -1 *0* 1 2
As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.
Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.
I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.
So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".
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sabinati
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Re: Small scale base defence
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MagicManICT
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Re: Small scale base defence
Thank you for that beautiful chart! It explains what I was trying to write so much better. A picture truly is worth a thousand words (and so much easier to understand than my ramblings).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
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Re: Small scale base defence
Thank you for proving me wrong. Mathematically speaking, it doesn't make sense to me, but it's entirely possible I'm missing something. Thank you or whoever did the work to test thatsabinati wrote:you don't plant the average seed, you plant top 50%Sevenless wrote:You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't importantcloakblade wrote: Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).
As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.
-5 -4 *-3* -2 -1.5 -1 *0* 1 2
As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.
Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.
I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.
So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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sabinati
- Posts: 15527
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Re: Small scale base defence
i did it in excel.
oh, and here is a projection for normal 3-seed crops. this is all based on only 10 tiles of crop.
oh, and here is a projection for normal 3-seed crops. this is all based on only 10 tiles of crop.
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Hishan
- Posts: 12
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Re: Small scale base defence
Thanks for everyones help, I got myself a little L shaped claim near a river/hearth/forest all walled off. Looks good, theres a big village downstream somewhere, but I have NO IDEA where I am, is there a generalised world map anywhere?
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Shadow7168
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Re: Small scale base defence
Look for landmarks on this map:
http://www.algeralith.info/HavenMap/
Or, you could always ask for co-ordinates.
http://www.algeralith.info/HavenMap/
Or, you could always ask for co-ordinates.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Projeear
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Re: Small scale base defence
Hishan wrote:I got myself a little L shaped claim

Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Hishan
- Posts: 12
- Joined: Tue Apr 05, 2011 1:36 pm
Re: Small scale base defence
What I meant is I built a wall around a cliff edge to give a L shaped enclosed area, my personal claim is still a rectangleProjeear wrote:Hishan wrote:I got myself a little L shaped claim
EDIT: also cant seem to connect at the minute, are the servers busy?
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Scwog
- Posts: 46
- Joined: Fri Jan 28, 2011 11:23 pm
Re: Small scale base defence
The size matters ?explain pls .can you post a SC of your own fields pls ?plant them in a smaller field
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: Small scale base defence
The flaw in your reasoning is that you want at least half of your new seeds to have a quality above the quality of the previous generation. Actually, you don't need all of them to be better to raise your quality.Scwog wrote:Thank you for proving me wrong. Mathematically speaking, it doesn't make sense to me, but it's entirely possible I'm missing something. Thank you or whoever did the work to test that
I added the stats on 1024 tea seeds : Red are the seeds thhat you throw away, green are the seeds which are used again (yellow means some are used and some are thrown away).

The field size doesn't matter when it comes to efficiently raising your quality. All you do with larger crops is reduce the probability to have an unlucky streak of quality decreases.Scwog wrote:The size matters ?explain pls .can you post a SC of your own fields pls ?