Won't that lower the q?MagicManICT wrote:One more thing: mulberry trees take forever to get that decay hit for the last stage of growth because they're hitbox is so small. I just start picking mulberries as soon as it produces and use those to get the next generation started. You can do the same with the rest, too, as soon as they start producing seeds.Gustyboy wrote: Am I doing zrong, or do I need to wait more ? I planted the first ones (;ulberry,maple and apple) something ! week ago more or less.
Thanks again.
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rozn
- Posts: 1386
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Re: Tree growth box ?
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Tree growth box ?
No, the second from last hit doesn't increase the quality on Fir or Birch, not sure about other trees but it should be the same. The last hit just increases the quantity of it's produce (including logs).rozn wrote:Won't that lower the q?MagicManICT wrote:One more thing: mulberry trees take forever to get that decay hit for the last stage of growth because they're hitbox is so small. I just start picking mulberries as soon as it produces and use those to get the next generation started. You can do the same with the rest, too, as soon as they start producing seeds.Gustyboy wrote: Am I doing zrong, or do I need to wait more ? I planted the first ones (;ulberry,maple and apple) something ! week ago more or less.
Thanks again.
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I've done Fir in smaller spaces, should be in the Sodom W3 picture off to the Eastern edge.
Also yes they have a 7x7 area total. (You would count from the center NOT the edge, since you are counting a square area with the tree in the center)
It's one tile that the tree is on, one tile paved to any side (Cardinal directions), one tile unpaved to either side, one tile paved, then the other tree[not counted tile]) That makes a total of 1(Tree is on) + 3(Either side)x2 (Both sides)=7 tiles, repeat for North->South, 7x7 square with a tree in the center. You can use 5x5 areas overlapping for Fir/Birch, I've done it, but it's a bitch because when they are younger that 'unpaved' area between 'tree squares' is area that you can walk on until they reach a certain stage. In general the '3x3 box with lanes' OR '7x7' method is the best overall. Staggered lanes of course, as always.
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Gustyboy
- Posts: 75
- Joined: Mon Apr 04, 2011 11:23 am
Re: Tree growth box ?
Thanks for your answers.
So if I understand well, I already can start the next generation of apples and mulberries, as they will not raise their Q anymore now, and they'll take a very long time to grow to their last mature stage.
Did I understand it well ?
So if I understand well, I already can start the next generation of apples and mulberries, as they will not raise their Q anymore now, and they'll take a very long time to grow to their last mature stage.
Did I understand it well ?
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Tree growth box ?
YesGustyboy wrote:Thanks for your answers.
So if I understand well, I already can start the next generation of apples and mulberries, as they will not raise their Q anymore now, and they'll take a very long time to grow to their last mature stage.
Did I understand it well ?
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Maulkin
- Posts: 163
- Joined: Thu Feb 17, 2011 10:50 am
Re: Tree growth box ?
My question is, what kind of proxcimity will stunt a trees growth, you seem to say i need to walk on the area one square out from the tree, to avoid it being stunted, or will passing by not affect it, just being in the growth box at the time it grows a stage.
SeaTribe
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069