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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: What attributes/skills to improve for fighting?
Str is not nearly important as you'd think, It's good to have around, but hitting is more important than the hit, agility, all the way.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: What attributes/skills to improve for fighting?
Str doesn't have a cap to effectiveness versus the other person, agility does. You want both, and a lot of both.Woot wrote:Str is not nearly important as you'd think, It's good to have around, but hitting is more important than the hit, agility, all the way.
It's hard to measure if you focused on one or the other because it's easy to have both.
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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: What attributes/skills to improve for fighting?
True but I was thinking of competition for the strength food, miners (ideally your fighters ARE miners, but if they aren't...) every new guy who wants to be a pali basher, actual pali bashers, smithy's, etc etcDatOneGuy wrote:Str doesn't have a cap to effectiveness versus the other person, agility does. You want both, and a lot of both.Woot wrote:Str is not nearly important as you'd think, It's good to have around, but hitting is more important than the hit, agility, all the way.
It's hard to measure if you focused on one or the other because it's easy to have both.
I was merely stating my preference for agi over str.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: What attributes/skills to improve for fighting?
I don't personally find STR food nearly as hard to get as AGI food. Cheese and hunting both offer foods with 10+ STR feps base per piece. The only food like that for AGI comes from hunting deer.Woot wrote:True but I was thinking of competition for the strength food...
Considering the wide spread of FEP's on creamy cock I don't think it can be considered a true AGI food. And although I've been considering the AGI cheese, it doesn't seem overly effective compared to other uses for the milk. Mostly due to the secondary stat being CHA which not everyone really needs. So you have to resort to baked goods as an alternative. And those are much harder to get up in Q than hunted/cheese related items.
Definitely think AGI is more important than STR, but due to the ease of raising strength I don't see it as difficult to keep them both level with each other.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: What attributes/skills to improve for fighting?
You underestimate Camembert. Don't underestimate Camembert. You will usually get the AGI, the CHA is very useful, don't underestimate CHA's use in a bigger battle.Sevenless wrote:I don't personally find STR food nearly as hard to get as AGI food. Cheese and hunting both offer foods with 10+ STR feps base per piece. The only food like that for AGI comes from hunting deer.Woot wrote:True but I was thinking of competition for the strength food...
Considering the wide spread of FEP's on creamy cock I don't think it can be considered a true AGI food. And although I've been considering the AGI cheese, it doesn't seem overly effective compared to other uses for the milk. Mostly due to the secondary stat being CHA which not everyone really needs. So you have to resort to baked goods as an alternative. And those are much harder to get up in Q than hunted/cheese related items.
Definitely think AGI is more important than STR, but due to the ease of raising strength I don't see it as difficult to keep them both level with each other.
You are correct though, STR is much easier, BBC is fucking god tier.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: What attributes/skills to improve for fighting?
I believe that agility is more useful but sense you should be keep your stats (the ones you use) around the same then its silly to not to have about the same.
A.K.A. Suddo
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Saphireking65
- Posts: 856
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Re: What attributes/skills to improve for fighting?
Having a q31 solider sword and 100 str, I did a val strike on a bear with no defense bar. According to your formula, I should have done over 900 damage, but I only did around 750. how would you explain that?
Inb4 my melee sucks, it doesn't and it wouldn't matter anyway since it had no defense.
Inb4 my melee sucks, it doesn't and it wouldn't matter anyway since it had no defense.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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Sevenless
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Re: What attributes/skills to improve for fighting?
Looking at the formula, you're right, something's wrong with it. I was quoting someone else on that though, trying to figure it out now.Saphireking65 wrote:Having a q31 solider sword and 100 str, I did a val strike on a bear with no defense bar. According to your formula, I should have done over 900 damage, but I only did around 750. how would you explain that?
Inb4 my melee sucks, it doesn't and it wouldn't matter anyway since it had no defense.
Interesting thing though. If you calculate pure quality bonus to damage, that alone should give a sting that does 700 damage. That's obviously not true though. And the formulas on the wiki are all wrong as well since they're the same as what I quoted. You could try bringing tusk snuff along and stinging a bear twice in a row to see if the damage output is significantly changed with the bonus strength.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: What attributes/skills to improve for fighting?
This was discussed before, wasn't it? In a thread named Melee Damage Formula. Phades brought up that it might be
Base Damage * sqrt(sqrt[(quality*strength)/10])
instead of
Base Damage * sqrt(sqrt(quality*strength)/10)
The extra parenthesis significantly change the formula and may make it more accurate?
Base Damage * sqrt(sqrt[(quality*strength)/10])
instead of
Base Damage * sqrt(sqrt(quality*strength)/10)
The extra parenthesis significantly change the formula and may make it more accurate?
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Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: What attributes/skills to improve for fighting?
TeckXKnight wrote:This was discussed before, wasn't it? In a thread named Melee Damage Formula. Phades brought up that it might be
Base Damage * sqrt(sqrt[(quality*strength)/10])
instead of
Base Damage * sqrt(sqrt(quality*strength)/10)
The extra parenthesis significantly change the formula and may make it more accurate?
I would get about 1600 damage that way.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.