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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Cannibalism and other Crafts from Human Resource
Geometric average would probably hobble the alt farming style a lot, yes. That may actually be workable, all things considered. The heavy drag of the other under-developed stats would make alt farming more into an actual style of farming, rather than exploit. Still open to abuse, mind, just different and more refined abuse.
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EchoGhost
- Posts: 6
- Joined: Tue Jul 19, 2011 2:27 pm
Re: Cannibalism and other Crafts from Human Resource
You know if we wanted to get past the alt-farming just make it where a character needs to have a certian amount of FEPs to be able to "Be worth cannibalising"
And Have cannibalising give some kind of status effect, you are harvesting from dirty humans ya know?
And Have cannibalising give some kind of status effect, you are harvesting from dirty humans ya know?
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Cannibalism and other Crafts from Human Resource
I think what he was saying was to have the alt use destroy on the palisade. it does no damage to the wall and it tires out the alt without having to plow up the ground or dig up the soil.burgingham wrote:Girlinhat wrote:Stats are relatively easy to gain though. Spam carrots and mussels, those grow/forage so much they become an inventory nightmare. Just spawn an alt, destroy a palisade (wasting stamina, no damage done), drink from a bucket, and spam carrots.
Wat?
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.