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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: When to say when?
In world 3, there was much less of this kind of stuff because of factions like Sodom. Hell, I remember people being SCARED to leave any scents from criminal activity because there was always a chance Sodom might track it (which wasn't necessarily true because for the most part, Sodom kept to its own grid).
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: When to say when?
True, most grids had a local power that would atleast keep some sense of law & order in their area. In my case it was Hivemind.
Or course depending on who the local power was, this could be a good thing or a bad thing.
Or course depending on who the local power was, this could be a good thing or a bad thing.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: When to say when?
That's how things should be, honestly.
Without the possibility of true commerce and the way things are right now with the major factions, this will never happen. Truth is, this game needs towns like Sodom that try to keep stability, and the game needs other factions that police their own territories. And by true commerce, I am referring to the various markets that existed in world 3 (Buyan Market, Xanadu, Constantinople, Lost Caverns Market, etc) in order to facilitate mass trade and serve as common, relatively secure meeting grounds for people to do their business. However, no one will do this (at least this world) because of how easy it is to grief these places. There's no stability whatsoever, and within a few days of a town opening the doors to its market, the stalls that are built will be looted/destroyed. Perps will hide in vaults. Nothing will be done. It's sad, but true.
I believe brickbashers should be possible again but should require very high investment. Maybe remove the strength buff from einherjeraspekt in order to control these monsters.
They are very interesting tools that affect politics among major factions.
Without the possibility of true commerce and the way things are right now with the major factions, this will never happen. Truth is, this game needs towns like Sodom that try to keep stability, and the game needs other factions that police their own territories. And by true commerce, I am referring to the various markets that existed in world 3 (Buyan Market, Xanadu, Constantinople, Lost Caverns Market, etc) in order to facilitate mass trade and serve as common, relatively secure meeting grounds for people to do their business. However, no one will do this (at least this world) because of how easy it is to grief these places. There's no stability whatsoever, and within a few days of a town opening the doors to its market, the stalls that are built will be looted/destroyed. Perps will hide in vaults. Nothing will be done. It's sad, but true.
I believe brickbashers should be possible again but should require very high investment. Maybe remove the strength buff from einherjeraspekt in order to control these monsters.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: When to say when?
Hmm, just a thought: what if brickbashers could exist, but the scent from bashing brick doesn't require a hearthfire to summon . . .
Cheerleader
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: When to say when?
yea but thats what makes it hilariousTeckXKnight wrote:I think that's a groundless statement tacked on without an correlation what so ever.joojoo1975 wrote:I believe it's because of the new LP system.
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Associate
- Posts: 12
- Joined: Sun Aug 07, 2011 12:02 pm
Re: When to say when?
I played on W3,W4. and playing on W5.
i'm highschool student. so, I don't have enough time for play the game.
but W5 LP system is making me good fighter.(agi,con 400+,UA 700+)
and i have 2 alt, one alt is farmer. other alt is ranger.
Many *old experienced* players left the game.
that's make me sad.
Except that, I am now satisfied with the state is.
i'm highschool student. so, I don't have enough time for play the game.
but W5 LP system is making me good fighter.(agi,con 400+,UA 700+)
and i have 2 alt, one alt is farmer. other alt is ranger.
Many *old experienced* players left the game.
that's make me sad.
Except that, I am now satisfied with the state is.
Someone killed my friends :/
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: When to say when?
Wouldn't that make it an automatic death sentence for the basher, though? How would that work?Onionfighter wrote:Hmm, just a thought: what if brickbashers could exist, but the scent from bashing brick doesn't require a hearthfire to summon . . .
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EyeOfRa
- Posts: 453
- Joined: Thu Apr 07, 2011 2:14 am
Re: When to say when?
Guess it'd be a secret weapon then, feed up a basher, and then, when you really need it, pull him out.. Kind of lame, but it'd make dying mean something more i guess. And not everyone would brick bash willy nilly.Sarchi wrote:Wouldn't that make it an automatic death sentence for the basher, though? How would that work?Onionfighter wrote:Hmm, just a thought: what if brickbashers could exist, but the scent from bashing brick doesn't require a hearthfire to summon . . .
God forgives, Melsonia does not
-RJT on Melsonians o7
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: When to say when?
It would defeat the purpose of a brickbasher, though.
Hell, I remember when we made ours in world 3. Took us months, and that was WITH 100% einherjeraspekt (pre-nerf).
If your brickbasher basically died right after using it, then you'd have a situation where two major factions are at war with each other and the first one to use their brickbasher is the one that loses.
Hell, I remember when we made ours in world 3. Took us months, and that was WITH 100% einherjeraspekt (pre-nerf).
If your brickbasher basically died right after using it, then you'd have a situation where two major factions are at war with each other and the first one to use their brickbasher is the one that loses.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: When to say when?
By adding attrition to warfare and having a siege represent an expense by the offense.Sarchi wrote:Wouldn't that make it an automatic death sentence for the basher, though? How would that work?Onionfighter wrote:Hmm, just a thought: what if brickbashers could exist, but the scent from bashing brick doesn't require a hearthfire to summon . . .
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!