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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: World Gen
i like maps
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moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: World Gen
So, what was the problem with fractal landscapes?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: World Gen
I suspect the primary problem is that Loftar does not want to trust code that is not his own.moonshield wrote:So, what was the problem with fractal landscapes?
He has stated that it causes ugly artifacts when you get down to the tile by tile scale, however he didn't say exactly what they are, and I suspect they would be easy to clean up by post processing the image.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: World Gen
What is different from some of those worldmaps with the current one is that the current one is very inlandish and very chaotic, there's no oceans really, it doesn't feel like natural land at all, just one big forest with random resource nodes build in, and barriers that are passable at 40-80 con.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work