No lag client
Moderator: Phades
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kralmir
- Posts: 1234
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- Location: a moderate sized box.
Re: No lag client
flame, the op is clearly asking for a NO LAG client. thats whats being mocked. because that is impossible to achieve. just existing causes (negligable) amount of lag.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: No lag client
Actually a lighter client can be made.

This is the client when i just login. After few minuts of play it can reach 400, then i have to close all others programs if i wanna play it. If i keep other programs open, the pc start to lag badly, everything i do.
Is a portable pc and this game is a java client. Older games with more features don't lag. I can play all the "age of empire" or mhytology online without suffer any ram lag, and you can see that the features between both games are pretty similars. Lotf of beasts, trees, objects, stats, players, charas, around the map without any ram lag.
If we can't fix the server, at last the client can be.
A light client don't exist? Prolly.
It can be done? Sure.
This is the proper answer. Now the op should search someone that love code H&H clients. Or he could just surrender that no one still coded it (because is a pretty big work).
Optimize the game is harder than code a bot, programmers prefer add features instead of fix the client coding. Everyone code what they care most, of course, but ther's no way that a light client isn't possible.
Simple, no one wanna code it.

This is the client when i just login. After few minuts of play it can reach 400, then i have to close all others programs if i wanna play it. If i keep other programs open, the pc start to lag badly, everything i do.
Is a portable pc and this game is a java client. Older games with more features don't lag. I can play all the "age of empire" or mhytology online without suffer any ram lag, and you can see that the features between both games are pretty similars. Lotf of beasts, trees, objects, stats, players, charas, around the map without any ram lag.
If we can't fix the server, at last the client can be.
A light client don't exist? Prolly.
It can be done? Sure.
This is the proper answer. Now the op should search someone that love code H&H clients. Or he could just surrender that no one still coded it (because is a pretty big work).
Optimize the game is harder than code a bot, programmers prefer add features instead of fix the client coding. Everyone code what they care most, of course, but ther's no way that a light client isn't possible.
Simple, no one wanna code it.
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painhertz
- Posts: 6185
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Re: No lag client
kralmir wrote:flame, the op is clearly asking for a NO LAG client. thats whats being mocked. because that is impossible to achieve. just existing causes (negligable) amount of lag.
Thank you, I was pretty sure that "eventually" someone with a brain would pass by and read this thread.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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kralmir
- Posts: 1234
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Re: No lag client
amusingly flame goes on with the talk about a light client being possible right after that. when im pretty sure the op asked for a no lag both in the title and in his 1 sentence thread. like direct qoute "no lag client"painhertz wrote:kralmir wrote:flame, the op is clearly asking for a NO LAG client. thats whats being mocked. because that is impossible to achieve. just existing causes (negligable) amount of lag.
Thank you, I was pretty sure that "eventually" someone with a brain would pass by and read this thread.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: No lag client
Trough skype chats with the OP, I can assure you he means light client.kralmir wrote:amusingly flame goes on with the talk about a light client being possible right after that. when im pretty sure the op asked for a no lag both in the title and in his 1 sentence thread. like direct qoute "no lag client"painhertz wrote:kralmir wrote:flame, the op is clearly asking for a NO LAG client. thats whats being mocked. because that is impossible to achieve. just existing causes (negligable) amount of lag.
Thank you, I was pretty sure that "eventually" someone with a brain would pass by and read this thread.





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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: No lag client
Or, lets talk about light client in this topic from here on. And ditch the OP and/or painhertz right/wrong chit chat.
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
Re: No lag client
How do computer work?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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krikke93
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sabinati
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Re: No lag client
by loftar's own admission the opengl stuff could be a lot better
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: No lag client
I'm sure the op will not cry if we try to find a lighter client, also if is just Half no lag client. O.o'
Say just "no" is half of the meaning of a request. After the "no" there can be the "But how try to have an half yes?"
..it's simple the natural way to talk and think, peoples. Is that so scary? XD
In my unciviled country, someone ask something, someone take the idea, someone else build it or no one will build it. It's called...Topic.
Say just "no" is half of the meaning of a request. After the "no" there can be the "But how try to have an half yes?"
..it's simple the natural way to talk and think, peoples. Is that so scary? XD
In my unciviled country, someone ask something, someone take the idea, someone else build it or no one will build it. It's called...Topic.