Nice Vault :D

Forum for discussing in game politics, village relations and matters of justice.
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Grable
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Nice Vault :D

Post by Grable »

Jojjkano wrote:Dont see why ppl bother to make vaults "legit", devs would still nuke it if they could bother to log on.
I believe that's exactly the reason to make vaults legit - legit vaults don't get nuked afaik (if there was a nuking)
Guard1
Posts: 66
Joined: Sun Feb 17, 2013 2:52 am

Re: Nice Vault :D

Post by Guard1 »

Jojjkano wrote:Dont see why ppl bother to make vaults "legit", devs would still nuke it if they could bother to log on.
You are completely misunderstanding the word "legit". It means "legitimate".
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Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: Nice Vault :D

Post by Jojjkano »

Grable wrote:I believe that's exactly the reason to make vaults legit - legit vaults don't get nuked afaik (if there was a nuking)
That depends what you consider legit.
Any usage of statues for making ramming process take longer than 24hrs should be considered exploiting imo.
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Guard1
Posts: 66
Joined: Sun Feb 17, 2013 2:52 am

Re: Nice Vault :D

Post by Guard1 »

This "exploiting" in this case is rather a defense against other type of exploiting.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Nice Vault :D

Post by Xcom »

Its been over 12 months sense the last vault nuke. No one is worried about legit vaulting. The only reason people do it is cause they can and fear no impending nuke. Until Loft/Jorb starts nuking them there will be a wildfire of vaults popping up sense the population is growing rapidly.

Bunker up and hope no one greafs you as W6 is in a greafer friendly area right now. Out of one fire into the next, hopefully we might see a fix to these exploits soon.
DrakenRahl
Posts: 90
Joined: Sun Oct 31, 2010 5:20 pm

Re: Nice Vault :D

Post by DrakenRahl »

My Vault :twisted:

All Hail Shadow Syndicate !

http://i49.tinypic.com/34hhu2t.jpg

1st: Mines holes are there to stop the fucking bears from breaking stautes.
2nd,a: The statues are there to stop the bug ram and to force you to build more than one.
b: Forcing would be raiders to build more than one ram is not much different than any village than has more than 1 brick wall where the second wall is 40+ tiles inside the other.*
*yes I realize that repairing the ram only takes 8 hrs instead of having to build an entire new ram.

Remove the bear factor and the bug ram and instead of retarded amounts of materials for holes we'd simply build a brick wall between every cliff across the entire mountain which would be about 7-9 layers of walls.......but hey it would be legal right cause we didn't use statues or holes.
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Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: Nice Vault :D

Post by Jojjkano »

DrakenRahl wrote: All Hail Shadow Syndicate !
Didnt we kill all your chars already?
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Cutter
Posts: 114
Joined: Mon Mar 29, 2010 6:51 am

Re: Nice Vault :D

Post by Cutter »

you took my boat i took your life
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DrakenRahl
Posts: 90
Joined: Sun Oct 31, 2010 5:20 pm

Re: Nice Vault :D

Post by DrakenRahl »

Damn..! Is that my tracking pie graph? What was the delta on that?

How long did you guys spend looting this?
Please tell me your putting that stuff to good use.

For everyone that didn't see VoS in all its glory.....
http://i48.tinypic.com/8zjp8k.jpg

Each HF at the end of each row was an alt named for what was stored in that row.
ea. "Ropes",Leather", "Wax", "Honey buns"....and so on.
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Cutter
Posts: 114
Joined: Mon Mar 29, 2010 6:51 am

Re: Nice Vault :D

Post by Cutter »

it took like 24 hours to raid it and get all stuffs
can you tell me names of characters were killed there? :)
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