World 7 Maps do yourself
Moderator: Phades
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AmrothAnarion
- Posts: 26
- Joined: Thu Jul 18, 2013 9:41 pm
Re: World 7 Maps do yourself
That may be my problem, I searched and I do not have a file named map.html
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: World 7 Maps do yourself
take a look into cave folder...
map.html
map.html
Code: Select all
<!DOCTYPE html>
<html>
<head>
<title>H&H current session map</title>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<style type="text/css">
html { height: 100% }
body { height: 100%; margin: 0px; padding: 0px }
#map_canvas { height: 100% }
</style>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script type="text/javascript">
var currentSession = 0;
function myProjection() {
var MAP_RANGE = 51200;
this.worldOrigin_ = new google.maps.Point(0, 0);
this.pixelsPerLonDegree_ = MAP_RANGE / 360;
this.pixelsPerLatDegree_ = MAP_RANGE / 180;
};
myProjection.prototype.fromLatLngToPoint = function(latLng) {
var origin = this.worldOrigin_;
var x = origin.x + latLng.lng() * this.pixelsPerLonDegree_;
var y = origin.y + latLng.lat() * this.pixelsPerLatDegree_;
return new google.maps.Point(x, y);
};
myProjection.prototype.fromPointToLatLng = function(point) {
var origin = this.worldOrigin_;
var lng = (point.x - origin.x) / this.pixelsPerLonDegree_;
var lat = (point.y - origin.y) / this.pixelsPerLatDegree_;
return new google.maps.LatLng(lat, lng);
};
function CoordMapType(tileSize) {
this.tileSize = tileSize;
}
CoordMapType.prototype.getTile = function(coord, zoom, ownerDocument) {
var div = ownerDocument.createElement('DIV');
div.innerHTML = coord;
div.style.width = this.tileSize.width + 'px';
div.style.height = this.tileSize.height + 'px';
div.style.fontSize = '16px';
div.style.borderStyle = 'solid';
div.style.borderWidth = '1px';
div.style.borderColor = 'yellow';
div.style.color = 'yellow';
return div;
};
function HomeControl(controlDiv, map) {
controlDiv.style.padding = '5px';
var controlUI = document.createElement('DIV');
controlUI.style.backgroundColor = 'white';
controlUI.style.borderStyle = 'solid';
controlUI.style.borderWidth = '2px';
controlUI.style.cursor = 'pointer';
controlUI.style.textAlign = 'center';
controlUI.title = 'Click to go to start point';
controlDiv.appendChild(controlUI);
var controlText = document.createElement('DIV');
controlText.style.fontFamily = 'Arial,sans-serif';
controlText.style.fontSize = '12px';
controlText.style.paddingLeft = '4px';
controlText.style.paddingRight = '4px';
controlText.innerHTML = 'Go to start point';
controlUI.appendChild(controlText);
google.maps.event.addDomListener(controlUI, 'click', function() {
map.setCenter(new google.maps.LatLng(0, 0))
});
}
function GridControl(controlDiv, map) {
controlDiv.style.padding = '5px';
var controlUI = document.createElement('DIV');
controlUI.style.backgroundColor = 'white';
controlUI.style.borderStyle = 'solid';
controlUI.style.borderWidth = '2px';
controlUI.style.cursor = 'pointer';
controlUI.style.textAlign = 'center';
controlUI.title = 'Click to show or hide grid';
controlDiv.appendChild(controlUI);
var controlText = document.createElement('DIV');
controlText.style.fontFamily = 'Arial,sans-serif';
controlText.style.fontSize = '12px';
controlText.style.paddingLeft = '4px';
controlText.style.paddingRight = '4px';
controlText.innerHTML = 'Show/Hide grid';
controlUI.appendChild(controlText);
google.maps.event.addDomListener(controlUI, 'click', function() {
if (map.overlayMapTypes.getLength()) {
map.overlayMapTypes.pop();
}
else {
map.overlayMapTypes.push(new CoordMapType(new google.maps.Size(100, 100)))
}
});
}
function initialize() {
var map;
var myMapType = new google.maps.ImageMapType({
tileSize: new google.maps.Size(100, 100),
minZoom: 9,
maxZoom: 9,
getTileUrl: function(coord, zoom) {
return currentSession + '/tile_' + coord.x + '_' + coord.y + '.png';
},
isPng: true
});
myMapType.projection = new myProjection();
var mapOptions = {
center: new google.maps.LatLng(0, 0),
mapTypeControl: false,
backgroundColor: '#E0C191',
zoom: 9
}
map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
map.mapTypes.set('myMapType', myMapType);
map.setMapTypeId('myMapType');
var homeControlDiv = document.createElement('DIV');
var homeControl = new HomeControl(homeControlDiv, map);
homeControlDiv.index = 1;
map.controls[google.maps.ControlPosition.TOP_RIGHT].push(homeControlDiv);
var gridControlDiv = document.createElement('DIV');
var gridControl = new GridControl(gridControlDiv, map);
gridControlDiv.index = 2;
map.controls[google.maps.ControlPosition.TOP_RIGHT].push(gridControlDiv);
}
</script>
<script type="text/javascript" src="currentsession.js"></script>
</head>
<body onload="initialize()">
<div id="map_canvas" style="width:100%; height:100%"></div>
</body>
</html>
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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ygfwwashere
- Posts: 1
- Joined: Sat Aug 17, 2013 11:23 pm
Game Client modified by Ender
Hey, great mod, but I'm having a problem.
The minimap in the top right records all of the tiles I visit, and it displays them there. But, when I log out, I lose all of those explored areas from my map. If I check the game files, I can see that it saved a png of each tile, but I can't get a map from it. If I open up map.html, it only displays tiles when I am logged in, and it only displays what I can see in the minimap, anyway.
Is there a way I can get the minimap to retrieve these saved png images of each tile? Or is there a way I can compile them into a map?
The minimap in the top right records all of the tiles I visit, and it displays them there. But, when I log out, I lose all of those explored areas from my map. If I check the game files, I can see that it saved a png of each tile, but I can't get a map from it. If I open up map.html, it only displays tiles when I am logged in, and it only displays what I can see in the minimap, anyway.
Is there a way I can get the minimap to retrieve these saved png images of each tile? Or is there a way I can compile them into a map?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: World 7 Maps do yourself
if you're using the map.html with currentsession.js you have to be online as it's based on google maps
in this thread you'll find some informations about doing local maps for yourself
I was told the tool in the OP (first post) works offline aswell - i'm not using it myself as don't install newer .Net stuff ... so i work with stitched maps, map.html online and screenshots of areas on- and offline ...
in this thread you'll find some informations about doing local maps for yourself
I was told the tool in the OP (first post) works offline aswell - i'm not using it myself as don't install newer .Net stuff ... so i work with stitched maps, map.html online and screenshots of areas on- and offline ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head