New project: F*CK WALLS
Moderator: Phades
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: New project: F*CK WALLS
well beta tests very soon
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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LuKo
- Posts: 49
- Joined: Mon Jul 15, 2013 3:03 am
Re: New project: F*CK WALLS
I'm just worried if the server can handle a lot of paths being made by many ppl at the same time...
But I'm not a expert, and i'll just be optimistic and support that, because I hate spending my time hitting myself in trees/stones/walls more than actually walking straight. xD
Thats badass, and you must continue cuz it's badass.
But I'm not a expert, and i'll just be optimistic and support that, because I hate spending my time hitting myself in trees/stones/walls more than actually walking straight. xD
Thats badass, and you must continue cuz it's badass.
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: New project: F*CK WALLS
server shoudln't struggle about that
you compute your path in your pc and send coords just like you would left click in a perfect position
you compute your path in your pc and send coords just like you would left click in a perfect position
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: New project: F*CK WALLS
Somebody left their browser open in a public placeTeckXKnight wrote:I hope your work continues to go well and pee pee ass ass penis.

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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: New project: F*CK WALLS
Yes, fantastic work, particularly pee pee ass penis.
factnfiction101 wrote:^I agree with this guy.
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nabie
- Posts: 52
- Joined: Thu Apr 04, 2013 10:09 am
Re: New project: F*CK WALLS
I'm looking forward to test it 
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: New project: F*CK WALLS
if everything will go well closed-beta will start tomrrow.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: New project: F*CK WALLS
Well, good luck. Hopefully nothing large comes up, Im a bit excited to have any sort of pathing
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: New project: F*CK WALLS
@update
I didn't had much time this week so I fixed only few of found errors and added few tweaks.
added stuff:
if you click on object that have only 1 possible choice on flower menu it will automatically click it. he won't do this to option "Chop"
possibility to drop item on ground while lifting with pathfinder (apparently its not so obvious)
added droping in center of tile
pathfinder will now work in normal mode or "dynamic mode", more description later
still to fix/add:
most important: when you are inside rectangle it thinks that rectangle i 1 tile smller, issue is when rectangle is really smaller less than 1 tile// might appear very hard to solve
not sure is formula of finding center of tile proper:
possible bug:
after right clicking on object pathfinder will wait 200 miliseconds on flowermenu to appear (in some cases it will never apear - for example cupboard) then he will assume that this object doesn't have any flower menu. This situation happens only if server has lags.
few others that i might not seen yet
I didn't had much time this week so I fixed only few of found errors and added few tweaks.
added stuff:
if you click on object that have only 1 possible choice on flower menu it will automatically click it. he won't do this to option "Chop"
possibility to drop item on ground while lifting with pathfinder (apparently its not so obvious)
added droping in center of tile
pathfinder will now work in normal mode or "dynamic mode", more description later
still to fix/add:
most important: when you are inside rectangle it thinks that rectangle i 1 tile smller, issue is when rectangle is really smaller less than 1 tile// might appear very hard to solve
not sure is formula of finding center of tile proper:
Code: Select all
Coord subtileCorner(Coord x){
Coord corner=new Coord();
if(x==null) return x;
corner.x=x.x/11;
if(x.x<0)
{
corner.x-=1;
corner.x*=11;
}
else
corner.x*=11;
corner.y=x.y/11;
if(x.y<0)
{
corner.y-=1;
corner.y*=11;
}
else
corner.y*=11;
return corner;
}
Coord subtileCenter(Coord x)
{
return subtileCorner(x).add(5,5);
}
after right clicking on object pathfinder will wait 200 miliseconds on flowermenu to appear (in some cases it will never apear - for example cupboard) then he will assume that this object doesn't have any flower menu. This situation happens only if server has lags.
few others that i might not seen yet
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: New project: F*CK WALLS
i still strugle with 1 very hard to fix issue:

if i will right click on soem object he will go to it and he will intersect (be inside) it.
my pathfinder will crash hard if it will be inside any rectangle so i made it that if it wil be inside rectangle it wil make rec 1 tile smaller so it won't be inside. Simply clever you would say but issue is thayt he is (for exampkle) 0,47 tile inside and if i will repath it again from position inside rectangle he will want to walk full 1 subtile while he can walk only 0,47 subtile
my question: Does anybody want t othink about how to solve this shit?

if i will right click on soem object he will go to it and he will intersect (be inside) it.
my pathfinder will crash hard if it will be inside any rectangle so i made it that if it wil be inside rectangle it wil make rec 1 tile smaller so it won't be inside. Simply clever you would say but issue is thayt he is (for exampkle) 0,47 tile inside and if i will repath it again from position inside rectangle he will want to walk full 1 subtile while he can walk only 0,47 subtile
my question: Does anybody want t othink about how to solve this shit?
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}