Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.
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overtyped
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Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Keeping you Posted, #0

Post by overtyped »

jordancoles wrote: Can't wait for the next picture in 2016!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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vatas
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Location: Suomi Finland Perkele

Re: Keeping you Posted, #0

Post by vatas »

If you keep running world 7 while running haven 2.0 worlds 1-3 that may reset quickly as you churn out updates, I think everybody should be happy.

Who am I kidding?! There probably has not been single thing that has made everybody happy as there is always that somebody who thinks it should have done in some other way or just assume people responsible for the thing should use their magical unicorn powers to do it better.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Repercussionist
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Re: Keeping you Posted, #0

Post by Repercussionist »

The only thing I see is how the beard on the avatar doesn't match the color of the hair on his head. :x

Other than that, it looks great!
Zen always wins.
~K~
eliminoid
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Joined: Tue Oct 25, 2011 6:04 pm

Re: Keeping you Posted, #0

Post by eliminoid »

I'm getting a boner pls continue
Hi
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SynthAura
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Re: Keeping you Posted, #0

Post by SynthAura »

Keep it up guys, looks great. <3 Though I hope there's no land-leveling requirement for building like there was in Salem.
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Ninijutsu
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Re: Keeping you Posted, #0

Post by Ninijutsu »

I trust you guys to make a good game, but please feel free to ask for our input at least occasionally.
Of another era.
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TeckXKnight
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Location: How Do I?

Re: Keeping you Posted, #0

Post by TeckXKnight »

Ninijutsu wrote:I trust you guys to make a good game, but please feel free to ask for our input at least occasionally.
There isn't much for us to give input on yet. Whenever the alpha comes out and we can get our hands on it, you can bet that there will be meaningful things for us to comment on. =)
Darthjew
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Joined: Sat Jun 11, 2011 1:49 pm

Re: Keeping you Posted, #0

Post by Darthjew »

SynthAura wrote:Keep it up guys, looks great. <3 Though I hope there's no land-leveling requirement for building like there was in Salem.
Land leveling is OK, we just need some better tools to do it.
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Anon9k
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Re: Keeping you Posted, #0

Post by Anon9k »

Loftar, now I have even more reasons to hug you, will you allow me?
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spectacle
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Re: Keeping you Posted, #0

Post by spectacle »

Darthjew wrote:
SynthAura wrote:Keep it up guys, looks great. <3 Though I hope there's no land-leveling requirement for building like there was in Salem.
Land leveling is OK, we just need some better tools to do it.
I really do hope there will at least be an option to level land, I can't imagine living in a village with bumpy roads.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"

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