I get the same.. i tested it by stopping all other things that use internet.
if nothing else is taking bandwidth the sound is fine as soon as i start a download or sometimes even just have a browser open sound begins to lag.
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AryaStark
- Posts: 43
- Joined: Fri Sep 19, 2014 8:55 pm
- Location: Secluded Island
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xAwsomedavex
- Posts: 32
- Joined: Sat Apr 07, 2012 5:52 am
Re: Sound is laggy/stuttering
It's the same issue with me, its gets even worse when I start moving. Hopefully there is a fix for this, I kind of like this music
. Here are my specs
Core2Duo e8400 3ghz
4gb DDR3 Ram
Radeon 5570 1GB
Windows 7 64bit
Core2Duo e8400 3ghz
4gb DDR3 Ram
Radeon 5570 1GB
Windows 7 64bit
Winning isn't everything.
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loftar
- Posts: 9096
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Re: Sound is laggy/stuttering
It seems hard to ascribe this problem to poor specs, in that case. I'm not sure, but I'm guessing there's some latency issue related to how quickly the system "allows" the client to fill the audio buffer. I would try increasing the buffer size, but on the other hand I've tried to keep is as small as possible to improve timing accuracy, and there's no dynamic setting for it yet. I guess I should try to fix dynamically setting the buffer size.xAwsomedavex wrote:Core2Duo e8400 3ghz
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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xAwsomedavex
- Posts: 32
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Re: Sound is laggy/stuttering
If my cpu is the problem, I can always upgrade to the Core 2 Quad cpus. Maybe the 2 extra cores will help because I do notice that my cpu usage is almost 100 percent active when playing the game. I guess we were so used to the first Haven and Hearth and how easy it was to run, that we just weren't expecting the new updated Haven to require much more powerloftar wrote:It seems hard to ascribe this problem to poor specs, in that case. I'm not sure, but I'm guessing there's some latency issue related to how quickly the system "allows" the client to fill the audio buffer. I would try increasing the buffer size, but on the other hand I've tried to keep is as small as possible to improve timing accuracy, and there's no dynamic setting for it yet. I guess I should try to fix dynamically setting the buffer size.xAwsomedavex wrote:Core2Duo e8400 3ghz
Winning isn't everything.
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loftar
- Posts: 9096
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Re: Sound is laggy/stuttering
I'm pretty sure I just wrote that it shouldn't be the problem. ^^xAwsomedavex wrote:If my cpu is the problem
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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xAwsomedavex
- Posts: 32
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Re: Sound is laggy/stuttering
Oh..... my bad sorry I misunderstood what you said loftar haha. I was also meaning to ask, what are the minimum requirements for the new Haven?loftar wrote:I'm pretty sure I just wrote that it shouldn't be the problem. ^^xAwsomedavex wrote:If my cpu is the problem
Winning isn't everything.
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loftar
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Re: Sound is laggy/stuttering
Who knows. :)xAwsomedavex wrote:what are the minimum requirements for the new Haven?
I mean, I don't exaclt yhave an enormous range of hardware to test on to begin with, and there's also the question of what performance levels are deemed "acceptable", and also under what circumstances (out in the forest, or on screens filled from end to end with fields and other complex structures).
I'll also try to optimize the client further, once the barrage of bug-fixing dies down just a little, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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xAwsomedavex
- Posts: 32
- Joined: Sat Apr 07, 2012 5:52 am
Re: Sound is laggy/stuttering
Well if you want an idea of the needed specs, I will play for a while later and see the load on my hardware. I also have 2004 desktop and a budget laptop from 2009, I will run tests on all 3 of my computers.loftar wrote:Who knows.xAwsomedavex wrote:what are the minimum requirements for the new Haven?
I mean, I don't exaclt yhave an enormous range of hardware to test on to begin with, and there's also the question of what performance levels are deemed "acceptable", and also under what circumstances (out in the forest, or on screens filled from end to end with fields and other complex structures).
I'll also try to optimize the client further, once the barrage of bug-fixing dies down just a little, at least.
Winning isn't everything.