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rollinggun73
- Posts: 48
- Joined: Sat Aug 04, 2012 9:20 pm
Re: Animation Strangeness Megathread
So this is the first time this has happened, and I've killed about 20 horses and never had it happen before. I climbed up a cliff and immediately picked up the dead horse's body, and it stood upright even though I was carrying it. Just a minor silly bug I found.
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"Trust can be one of life's greatest rewards, but it can also be the cause for the most destruction in one's life" - John-Talmage Mathis
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Animation Strangeness Megathread
I've seen the zombie horse bug before, but I would love some more exact info on what you did. Was the cliff-climbing somehow relevant? Why do you mention it?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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rollinggun73
- Posts: 48
- Joined: Sat Aug 04, 2012 9:20 pm
Re: Animation Strangeness Megathread
I trapped the horse with logs on a cliff and I shot it to death from below. I then climbed up the cliff and immediately picked up the horse, I didn't click to move at all. Maybe if a horse is picked up directly after climbing a cliff it's turned into a zombie horse. The horse was still trapped within the logs in a very tight space, there was pretty much no room to move between the logs and the cliff.
"Trust can be one of life's greatest rewards, but it can also be the cause for the most destruction in one's life" - John-Talmage Mathis
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mattresses
- Posts: 66
- Joined: Mon Jan 11, 2010 11:13 am
Re: Animation Strangeness Megathread
If you try to tele to HF while seated, the chair is rotated along with your character to face towards your HF.
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Apillion
- Posts: 405
- Joined: Mon Dec 30, 2013 10:34 am
Re: Animation Strangeness Megathread
Make sure you kill your animals properly or they will still sniff each others but when you hang them on the wall


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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Animation Strangeness Megathread
I've been having some weird animations lately, my toon sometimes holds their hands together, and when I move the items I'm carrying appear, but when I stop its back to the hand holding animation. I've relogged and it seems to fix it, but dayum.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Animation Strangeness Megathread
They're Z fighting but really X or Y fighting.Apillion wrote:Make sure you kill your animals properly or they will still sniff each others but when you hang them on the wall
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Animation Strangeness Megathread
So I made myself a Lawspeaker Hat and decided to cook some mussels, but I guess that now that I have a pointy wizard's hat, the game must think I'm Harry Potter, because the cauldron is stirring itself while I just magically look at it and control the spoon with my arms crossed


W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Animation Strangeness Megathread
No picture since it usually happens too fast for me to respon and also rather randomly, but sometimes characters...uhm scoot on my screen. That's right, they do't walk, it looks like they sit on an imaginary scooter and drive.
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MattSrsen
- Posts: 12
- Joined: Mon Aug 04, 2014 5:43 pm
Re: Animation Strangeness Megathread
If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder
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