I'm very confused. People seem to think this is a complaint about refilling stamina, which it isn't. It's a complaint that refilling stamina causes the hunger bar to overfill and make it difficult for any hard labour characters to gain FEP as a result. Miners are the best example, since they also need FEPs arguably the most of any profession.
I'm kind of confused why no one bothering to read anything but the title.
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Sevenless
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Re: Non-FEP food
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TeckXKnight
- Posts: 8274
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Re: Non-FEP food
Food that restores lots of energy and fills very little hunger resolve that issue though.
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Sevenless
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Re: Non-FEP food
My concern is aimed at early game setup where one character out of the village gets punished for their interest in a specific activity.TeckXKnight wrote:Food that restores lots of energy and fills very little hunger resolve that issue though.
It might exist mid game, but it doesn't exist early game when there are several labour intensive activities you need to do. Mining/terraforming to get your starter home rolling. Rats are not a sufficient answer because their spawning is very biome specific and also it can be sporadic. By mid game I'd expect something to fill the niche sufficiently considering legacy bread was FEP less at least.
Maybe a sort of "trail bread" that can be made from any tree nut and baked in a fire place? This would desync the absolute biome requirement, it seems dumb to require that beginners have access to one biome in particular.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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sabinati
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Re: Non-FEP food
only one character out of the village is doing all the labor? seems like bad management rather than any problem with mechanics.Sevenless wrote:My concern is aimed at early game setup where one character out of the village gets punished for their interest in a specific activity.TeckXKnight wrote:Food that restores lots of energy and fills very little hunger resolve that issue though.
It might exist mid game, but it doesn't exist early game when there are several labour intensive activities you need to do. Mining/terraforming to get your starter home rolling. Rats are not a sufficient answer because their spawning is very biome specific and also it can be sporadic. By mid game I'd expect something to fill the niche sufficiently considering legacy bread was FEP less at least.
Maybe a sort of "trail bread" that can be made from any tree nut and baked in a fire place? This would desync the absolute biome requirement, it seems dumb to require that beginners have access to one biome in particular.
rats aren't the only efficient food for stamina either, they're just the best easy to get thing. berries and fish are pretty decent as well.
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TeckXKnight
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Re: Non-FEP food
I don't think brand new players/villages are really supposed to be engaging in these massive terraforming projects. Establishing some form of steady food supply before aiming to level a hill into a home might be by design. Also, as Sabinati said, sharing labor is a necessity early on for everyone and permanently for smaller groups. If you've only got 6 people and you assign 1 to be the only digger then you've sort of shafted that player.
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Altich
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Re: Non-FEP food
The only reason I think this is a serious issue, is because it encourages the use of alts for jobs like terraforming, plowing, collecting wood etc.
Because of that and only, I think it would be best to introduce more high energy foods.
Because of that and only, I think it would be best to introduce more high energy foods.
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Lojka
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Re: Non-FEP food
i love system we got now.
i don't mindlesly eat food
if you drain your stamina too much - go for meat
just like irl
i don't mindlesly eat food
if you drain your stamina too much - go for meat
just like irl
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TeckXKnight
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Re: Non-FEP food
How do you stop alts though? As we've seen, if there's even the tiniest bit of extra that can be clawed out of them people will relentlessly alt/bot. Even if you provide a myriad of ways to restore food for low hunger exchange, people who are using suicide alts to terraform will keep doing so to keep hunger levels on their mains as high as possible.
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MooCow
- Posts: 277
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Re: Non-FEP food
I am having a hard time understanding the complaint here. This system is a vast improvement to the old system of plowing shallow water everyday in order to be able to continue eating. The only people that didn't need to waste time burning off excess hunger were the miners. Having a job silk maker you would be lucky if you burned off 50% of your stamina bar running full sprint doing your daily chores. Making silk, steel, foods, and most curios can be done in and around a single house. With the addition of people literally teleporting everywhere inside their villages there really isn't a lot stamina to be used on the people that stay inside the castle walls all day. Wasting stamina each day hand plowing nothing and drinking shitty water was not a fun system. Of course, the miners never complained, they would easily have double all of my stats without even trying. "Sorry about eating all your Dex food bro, I got to keep my stats balanced, despite only ever using str and int."
Miners and landscapers have to eat 20-30x as much food as the average player to keep up with the stamina demands. They are still gaining 5-7.5x the FEP a player that keeps there bar around 100% will. It isn't like there is ever a shortage of the easy food in this game, and when you are mining it makes sense for you to be eating simple foods.
If you want to go and eat your butter steamed cave bulbs with a side of blue cheese, jorbonzola, creamy cock, and onion rings, then just wait a few days and you can easily get 200% FEP even before you put your metric shit ton on pepper on it. If you can't find non-stamina intensive work for 2 days, then you must be part of a huge village and then you must have a unlimited supply of all foods and it doesn't matter that you are eating everything.
The system in place is literally better for everyone except miners/landscapers, and even for them, it isn't like are unable to gain stats. If your play style requires that you eat 20x the food of a normal player, it doesn't seem unreasonable that you are only getting 5x the FEP.
Miners and landscapers have to eat 20-30x as much food as the average player to keep up with the stamina demands. They are still gaining 5-7.5x the FEP a player that keeps there bar around 100% will. It isn't like there is ever a shortage of the easy food in this game, and when you are mining it makes sense for you to be eating simple foods.
If you want to go and eat your butter steamed cave bulbs with a side of blue cheese, jorbonzola, creamy cock, and onion rings, then just wait a few days and you can easily get 200% FEP even before you put your metric shit ton on pepper on it. If you can't find non-stamina intensive work for 2 days, then you must be part of a huge village and then you must have a unlimited supply of all foods and it doesn't matter that you are eating everything.
The system in place is literally better for everyone except miners/landscapers, and even for them, it isn't like are unable to gain stats. If your play style requires that you eat 20x the food of a normal player, it doesn't seem unreasonable that you are only getting 5x the FEP.
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Altich
- Posts: 76
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Re: Non-FEP food
Is that a reason to punish people who don't use alts? Alts will never stop to exist. The point is to make people without alts being able to compete with people who are using altsEven if you provide a myriad of ways to restore food for low hunger exchange, people who are using suicide alts to terraform will keep doing so to keep hunger levels on their mains as high as possible.