THANK YOU!!

General discussion and socializing.
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: THANK YOU!!

Post by Sevenless »

LordD1 wrote:There is a good reason why there aren't any hardcore permadeath survival mmo's *snip* with a large playerbase.
Ignoring the subscription part, your statement is still true. MMO progression and permadeath make for a niche market.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
whitehorn799
Posts: 6
Joined: Mon Sep 07, 2015 10:41 am

Re: THANK YOU!!

Post by whitehorn799 »

Agree with OP. Thanks a lot guys.

I'm an English teacher and new to the game, but something like this is what I like. While I am waiting for leathers to cure, etc., I can be reading some of the papers that I need to grade. Don't of it so much distracting me from concentrating on my grades so much as helping me to push forward through my piles of essays. I like that it takes a while to do stuff. This pushes out those casual min/maxers who typically don't have patience. I have played for less than a month, and I'm already a subscriber. More please!
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g1real
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Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: THANK YOU!!

Post by g1real »

MagicManICT wrote:I don't think I've ever been able to spend more than 2 or 3 hours in game here. I have fun when I'm here, but I run out of things to do in one day, expect the days that farming needed to be done, and that ended up into turning into a chore. Should have botted while doing the fun stuff. ¦]
Farming would be a less painful if seeds didn't automatically combine unless they were the exact same quality.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: THANK YOU!!

Post by MagicManICT »

g1real wrote: Farming would be a less painful if seeds didn't automatically combine unless they were the exact same quality.
Compartmentalize your farm more so that everything you plant in compartment A will be the same quality, as that's how it works. If you planted it at the same time and the seeds were of the same quality, those crops will be the same quality when harvested because they'll have the same random change.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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g1real
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Re: THANK YOU!!

Post by g1real »

MagicManICT wrote:Compartmentalize your farm more so that everything you plant in compartment A will be the same quality, as that's how it works. If you planted it at the same time and the seeds were of the same quality, those crops will be the same quality when harvested because they'll have the same random change.
So what you're saying is, I need to change my way of farming to be less efficient because of a mechanic or interface element that doesn't work right.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: THANK YOU!!

Post by MagicManICT »

g1real wrote:that doesn't work right
No, doesn't work the same as it used to. it's working as intended as far as I can tell. I'm getting quality increases. The problem become propagating those increases across my entire farm (which is small except for barley and flax).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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