Little paths in the forest -- animal paths -- can not be used to dig acre clay, whereas the larger fields using the same texture can. Yes, I am aware that it can be confusing.epriham wrote:Am I the only one confused by this?jorb wrote:[*] Animal paths no longer count as acre clay. Sorry about that.
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jorb
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Re: Game Development: Cuck-Hombre
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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rye130
- Posts: 2557
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Re: Game Development: Cuck-Hombre
Be careful implementing this. You might want to consider the impact it'll have on animal hunting. Getting injuries constantly will be stupidly annoying.jorb wrote:most likely by introducing some form of armor penetration or the like
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Biddas
- Posts: 317
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Re: Game Development: Cuck-Hombre
holy fuck ,i'm so happy with my quality ores now ......love you devs !!!!!
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venatorvenator
- Posts: 1066
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Re: Game Development: Cuck-Hombre
q110 stone axe
This world is already old.
Thanks for the update though.
This world is already old.
Thanks for the update though.
Xcom wrote:Most good things last only a short time
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Astarisk
- Posts: 882
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Re: Game Development: Cuck-Hombre
I think you might have over buffed the minerals, and the changes to the animal consumption is brutal for me now, I was spending enough time as is trying to keep my animals fed..
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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jorb
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Re: Game Development: Cuck-Hombre
It is significantly lower than it was in Legacy.Astarisk wrote:the animal consumption is brutal for me now, I was spending enough time as is trying to keep my animals fed..
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Cuck-Hombre
I may indeed.rye130 wrote:You might want to consider the impact it'll have on animal hunting.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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pietin2
- Posts: 184
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Re: Game Development: Cuck-Hombre
I would like to know why the amount of food that animals and chickens eat was increased> It already takes all my time farming to feed what few we have now. I don't have time to do anything I enjoy doing on game , now u tell me they will be eating about 10x more. That is insane.
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loftar
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Re: Game Development: Cuck-Hombre
It wasn't. It was decreased.pietin2 wrote:I would like to know why the amount of food that [...] chickens eat was increased
As for the larger animals, they ate absurdly little previously. They still eat a fraction of what they used to do in Legacy.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chiprel2
- Posts: 125
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Re: Game Development: Cuck-Hombre
So I went to my lvl 2 chalcopyrite node. Digging speed is lower. I can dig some stuff I couldn't on lvl 3 though so <3
Not sure if all lvl 2 hardness was really reduced.
The copper i'm talking about was being digged at 23-30% per tick or so. Now it's at 8% a tick.
With new patch and muuuuch higher q of mining nodes I can live with it. I guess my old q19 pick will be changed into q40-60 soon tm. =)
Not sure if all lvl 2 hardness was really reduced.
The copper i'm talking about was being digged at 23-30% per tick or so. Now it's at 8% a tick.
With new patch and muuuuch higher q of mining nodes I can live with it. I guess my old q19 pick will be changed into q40-60 soon tm. =)