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Kheyre
- Posts: 130
- Joined: Mon Nov 30, 2009 3:46 am
Re: Game Breaking Exploits and Bugs OH MY
PM Jorb or Loftar? I am sure that is a good way to do it without telling everyone it.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Game Breaking Exploits and Bugs OH MY
Only for critical bugs.
Edit: You're right, it has all been a big conspiracy to keep the little guy down.
Edit: You're right, it has all been a big conspiracy to keep the little guy down.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Breaking Exploits and Bugs OH MY
Fuck I hate night-time. The candles are a nice effect but the piss-poor radius (you light a torch in a darkened room and see how far you can actually see) make them annoying. Especially for running around town and working just because you happened to login during a dark period. When it comes to night-time I've:
Message crashing should be fixed though. Can't see why that can't simply block any messages over X length or whatever the actual technical issue is.
- Turned gamma / brightness up.
- Quit and come back in a few hours when the sun is up (a game mechanic that makes people stop playing your game can't be a good idea).
- Used a client (not Pacho's) to make it daylight again.
I can't see why most of those wouldn't be legit. I've certainly had no issue getting high Q saws or trees around the 150+ mark. I wasn't aware we could get Q200+ water though...Killface wrote:I could go on and on raining a shitstorm on everyones ridiculous and exploitational parade, but lets leave those two for now, and not mention the q200+ hammers, saws, water, and trees some people have.
Message crashing should be fixed though. Can't see why that can't simply block any messages over X length or whatever the actual technical issue is.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net