Game Development: Prelude

Announcements about major changes in Haven & Hearth.
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Astarisk
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Re: Game Development: Prelude

Post by Astarisk »

I don't feel good about those caps, they feel low and easily achievable in a quick enough manner. Makes it seem like the next world would need to be even shorter than this one. Though I do hope you remember to balance mining with that, because if stre is capped at 200, there will be a lot of un-minable stuff.
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CSPAN
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Re: Game Development: Prelude

Post by CSPAN »

Lets face it guys, this world is uninviting, and fucked up, whether its the mapgen, or stone and ore qualities. This is what needs to be done. Better it now than a year from now.

HUGE applause to Jorb and Loftar
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loftar
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Re: Game Development: Prelude

Post by loftar »

overtyped wrote:I think there is more to this reset than just a new map regen.
There are so many changes, like the ones in regards to the permadeath change, that a new shiny map is needed to bring people in.
Also the messed up ore.
Not to mention the map size.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
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Re: Game Development: Prelude

Post by DaniAngione »

Well, it seems the tale of New Thotoshire is coming to an end...
W16 ???
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W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
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Kaios
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Re: Game Development: Prelude

Post by Kaios »

You guys are idiots, when the metal quality change happened I told you to do a rollback and you didn't. Now you have players saying "BUT THE METAL QUALITY HERP DA DERP" even though I bet they are the same players who advocated for NOT rolling back during that incident.
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CSPAN
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Re: Game Development: Prelude

Post by CSPAN »

Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?
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loftar
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Re: Game Development: Prelude

Post by loftar »

CSPAN wrote:Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?
Is there anything in particular that you feel the current tutorial quests don't cover that they should?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Prelude

Post by jorb »

loftar wrote:
CSPAN wrote:Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?
Is there anything in particular that you feel the current tutorial quests don't cover that they should?
Yes, a bunch of things. They aren't anywhere near finished.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Prelude

Post by jorb »

Kaios wrote:You guys are idiots, when the metal quality change happened I told you to do a rollback and you didn't. Now you have players saying "BUT THE METAL QUALITY HERP DA DERP" even though I bet they are the same players who advocated for NOT rolling back during that incident.
The metal change is one consideration among many. Devs suck, I know, and accept that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
qawrad
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Re: Game Development: Prelude

Post by qawrad »

last 100 players leave :D

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