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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Mini-feature: New camera mode
New mode isn't bad but the camera could move just a bit slower. I had been using the centered camera after I'd heard about it and it was a big improvement over the default, only complaint is that the camera looks like it's 'vibrating' when you walk in a diagonal direction, as if its moving up and down with each step.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Mini-feature: New camera mode
That.Alamarian wrote:It's too fast though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mini-feature: New camera mode
You may want to note that the clicktgt cam can now be used with a specified speed. Enter ":cam clicktgt 0.9" for the default behavior. The number can be anywhere between 0.0-1.0, and the closer to 1.0, the slower it is.
You may also want to note that I've added two camera modes written by kaka; use ":cam cake" or ":cam fixedcake". The fixedcake cam is only useful when using fullscreen mode (since it behaves special when you hold the pointer at the edges of the screen).
You may also want to note that I've added two camera modes written by kaka; use ":cam cake" or ":cam fixedcake". The fixedcake cam is only useful when using fullscreen mode (since it behaves special when you hold the pointer at the edges of the screen).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Mini-feature: New camera mode
since you could type :fs 1
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Mini-feature: New camera mode
Its kinda random whether it works for you or not; a lot of people just get a white screen.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Mini-feature: New camera mode
The both are okay, nothing exactly groundbreaking...
My only gripes with :cam fixedcake is you have to go too far to the edge for it to work, and you have to be :fs to use it. It works for me sure... Im one of the few though.
That and ya know... We still dont even have the ability to change resolutions and time is wasted on this stuff.
My only gripes with :cam fixedcake is you have to go too far to the edge for it to work, and you have to be :fs to use it. It works for me sure... Im one of the few though.
That and ya know... We still dont even have the ability to change resolutions and time is wasted on this stuff.
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Mini-feature: New camera mode
This. For fucks sake, This.Seizure wrote:We still dont even have the ability to change resolutions and time is wasted on this stuff.
Default client sucks. Why use it when you can use pachos lighthack and huge screen to engage someone 45 tiles away before they even know you're there.
Jackard wrote:kvc has eleven secret herbs and spices
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Mini-feature: New camera mode
i thought pacho removed lighthack a few updates ago 
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Mini-feature: New camera mode
Its still there. You just activate it through a -proper console-. Press ~, type nightvision true.Jackard wrote:i thought pacho removed lighthack a few updates ago