I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.
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MadNomad
- Posts: 2158
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Re: Game Development: Bagpipe Brawl
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Onep
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Re: Game Development: Bagpipe Brawl
That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Bagpipe Brawl
I think so, maybe q1 bow, q1 arrow, 1mm and 10 perc, who knows?Onep wrote:That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bagpipe Brawl
Oh, right. It's there, but I forgot to add the discovery to test characters.Astarisk wrote:I don't see Sidestep on the test server, did you forget to add that in =o?
Fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dzielny_wojownik
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- Location: Trapped in the autism cage with William
Re: Game Development: Bagpipe Brawl
the updates so small.. but yet take so long.
well atleast something is being done finally, after months, good job.
well atleast something is being done finally, after months, good job.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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SeventhSandwich
- Posts: 56
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Re: Game Development: Bagpipe Brawl
I like the implementation. In fact, I like it so much, I played the world's first Haven & Hearth bagpipe funeral on probably the world's first Haven & Hearth bagpipe.jorb wrote:The former.SeventhSandwich wrote:Was that an overnight development or just good timing?
https://www.youtube.com/watch?v=z_8p35s ... e=youtu.be
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shadowchris
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Re: Game Development: Bagpipe Brawl
I think you need to look at how archery is done in real life because the scaling logic is not how it works. This change should be reverted.There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Hasta
- Posts: 2250
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Re: Game Development: Bagpipe Brawl
Because it being done exactly like in real life is far more important than it being in any way balanced, right?.. right?shadowchris wrote:how archery is done in real life because the scaling logic is not how it works.
#nerfarcherymore! *clangs his shield with his sword*
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AbsK
- Posts: 54
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Re: Game Development: Bagpipe Brawl
Nah, that would be too safe! Where's your sense of adventure?Ozzy123 wrote:AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.
They should just lower the damage only for PVP and let noobs hunt in peace lol
For the record q36 bow, ~q35 (+-10) arrows and 20mm for my hunter. Next to no other combat skills though. Does 110ish damage per arrow on a deer, down from 300ish.MadNomad wrote: I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.
Gone are the days when I could wander around shooting deer and have no fear of injury
Last edited by AbsK on Tue Jun 21, 2016 4:05 am, edited 1 time in total.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Bagpipe Brawl
think the archery change is perfect tbh
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)