Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.
MadNomad
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Re: Game Development: Bagpipe Brawl

Post by MadNomad »

AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.
I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.
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Onep
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Re: Game Development: Bagpipe Brawl

Post by Onep »

That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.
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MadNomad
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Re: Game Development: Bagpipe Brawl

Post by MadNomad »

Onep wrote:That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.
I think so, maybe q1 bow, q1 arrow, 1mm and 10 perc, who knows?
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loftar
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Re: Game Development: Bagpipe Brawl

Post by loftar »

Astarisk wrote:I don't see Sidestep on the test server, did you forget to add that in =o?
Oh, right. It's there, but I forgot to add the discovery to test characters.

Fixed.
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dzielny_wojownik
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Re: Game Development: Bagpipe Brawl

Post by dzielny_wojownik »

the updates so small.. but yet take so long.
well atleast something is being done finally, after months, good job.
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SeventhSandwich
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Re: Game Development: Bagpipe Brawl

Post by SeventhSandwich »

jorb wrote:
SeventhSandwich wrote:Was that an overnight development or just good timing?
The former.
I like the implementation. In fact, I like it so much, I played the world's first Haven & Hearth bagpipe funeral on probably the world's first Haven & Hearth bagpipe.

https://www.youtube.com/watch?v=z_8p35s ... e=youtu.be
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shadowchris
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Re: Game Development: Bagpipe Brawl

Post by shadowchris »

There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.
I think you need to look at how archery is done in real life because the scaling logic is not how it works. This change should be reverted.
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Hasta
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Re: Game Development: Bagpipe Brawl

Post by Hasta »

shadowchris wrote:how archery is done in real life because the scaling logic is not how it works.
Because it being done exactly like in real life is far more important than it being in any way balanced, right?.. right?

#nerfarcherymore! *clangs his shield with his sword*
AbsK
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Re: Game Development: Bagpipe Brawl

Post by AbsK »

Ozzy123 wrote:
AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.

They should just lower the damage only for PVP and let noobs hunt in peace lol
Nah, that would be too safe! Where's your sense of adventure? :P
MadNomad wrote: I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.
For the record q36 bow, ~q35 (+-10) arrows and 20mm for my hunter. Next to no other combat skills though. Does 110ish damage per arrow on a deer, down from 300ish.
Gone are the days when I could wander around shooting deer and have no fear of injury
Last edited by AbsK on Tue Jun 21, 2016 4:05 am, edited 1 time in total.
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ChildhoodObesity
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Re: Game Development: Bagpipe Brawl

Post by ChildhoodObesity »

think the archery change is perfect tbh

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