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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Idea: Livestock management for filthy casuals
I don't hate the OP. May consider at some point.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Idea: Livestock management for filthy casuals
I was just wondering this question, If I, as a hermit were to take a month off and came back all my domesticated animals would be dead and I'd have to start from scratch.
There should be some type of hyberating you can put livestock into so they don't die off. Or at least retain the quality somehow so when a player replaces the animals they don't have to start over.
In salem for instance the quality in the coop gets you restarted quickly if all your turkeys were to die.
There should be some type of hyberating you can put livestock into so they don't die off. Or at least retain the quality somehow so when a player replaces the animals they don't have to start over.
In salem for instance the quality in the coop gets you restarted quickly if all your turkeys were to die.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Idea: Livestock management for filthy casuals
I think this is already in the worksOnep wrote:I wouldn't mind an option to perform abortions on livestock. Sometimes, eugenics and convenience just really don't what that little bastard to live.
We have towers with several flights of stairs, and domestic animals can now follow you to the very top.
I think the "push" option is on the horizon
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
