Salutations everyone!
This is not my thoughts but:
From what I am reading, I think the consensus is saying that there is not enough everchanging content nor enough quality or quantity content to merit an everlasting world. Historically, resets occur when a core mechanics is overhauled or some severe data error renders the current world inoperable.
I think the main question to ask oneself is: can you imagine yourself playing the current world for 2-3 years without a reset?
Thank you for listening.
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Frostburn
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Re: should the new worlds have a beginning and end? strawpol
The vast majority of communication with others are not just words; it is also diction, body motion, and many other factors. Even doing nothing is communication in itself. The moment your eyes meet someone, you have initiated contact. In essential, it is a constant non-stop flow between two or more entities.
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DDDsDD999
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Re: should the new worlds have a beginning and end? strawpol
This kek is the kek that will pierce the heavens. Higher keks have not been found.shubla wrote:





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strpk0
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Re: should the new worlds have a beginning and end? strawpol
Granger wrote:Fuck off, please go grow yourself some decency.
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Jesus_Smith_Nandez
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Re: should the new worlds have a beginning and end? strawpol
Make this a copy-pasta for all new-world threads tbhDDDsDD999 wrote:This kek is the kek that will pierce the heavens. Higher keks have not been found.shubla wrote:
HnH Videos
God bless
God bless
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Salad
- Posts: 346
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- Location: Ohio, United States
Re: should the new worlds have a beginning and end? strawpol
I think a yearly reset wouldn't be a bad idea, hell any schedule would be a plus, I don't really care WHEN it happens, just that it will have a definite conclusion. The uncertainty of a world's age could get to be a bit annoying, too long and the game gets stale, too short and your effort feels wasted. I think that maybe we need to look into how much effort we all put into the game and when we feel like we've hit the wall of highest gratification with the game.
Are you guys bored yet? and if you aren't; how much stuff do you still plan to do? Do you think you can do it all before the world ends? Do you currently feel satisfied with your work and feel as if it was a job well done and did it make you feel good/fulfilled?
Perhaps a better suggestion would be to just move on to a new place, with new goals and a fresh character if you feel bored. But what do I know, i'm bad at this game.
Are you guys bored yet? and if you aren't; how much stuff do you still plan to do? Do you think you can do it all before the world ends? Do you currently feel satisfied with your work and feel as if it was a job well done and did it make you feel good/fulfilled?
Perhaps a better suggestion would be to just move on to a new place, with new goals and a fresh character if you feel bored. But what do I know, i'm bad at this game.
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overtyped
- Posts: 3906
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- Location: Quaran book burning festival
Re: should the new worlds have a beginning and end? strawpol
Yeah, it's really annoying when there is no defined time on a reset, so people just end up waiting, and eventually getting bored with waiting and not coming back.Salad wrote:I think a yearly reset wouldn't be a bad idea, hell any schedule would be a plus, I don't really care WHEN it happens, just that it will have a definite conclusion. The uncertainty of a world's age could get to be a bit annoying, too long and the game gets stale, too short and your effort feels wasted. I think that maybe we need to look into how much effort we all put into the game and when we feel like we've hit the wall of highest gratification with the game.
Are you guys bored yet? and if you aren't; how much stuff do you still plan to do? Do you think you can do it all before the world ends? Do you currently feel satisfied with your work and feel as if it was a job well done and did it make you feel good/fulfilled?
Perhaps a better suggestion would be to just move on to a new place, with new goals and a fresh character if you feel bored. But what do I know, i'm bad at this game.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Redlaw
- Posts: 1638
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Re: should the new worlds have a beginning and end? strawpol
This is if you reached a goal or end your playtime when you die, then scream for the world to reset, it does not matter how long the world lasts. People will get there early game fill or defeat and then leave and complain.
Its as much as we could use more content as much as the player bases attitude needs to change.
Past a 2 month break this world (having a 20+ person village quite on you for is kind of depressing). But as I am now I likely could go on for years past a few slump days.
Its as much as we could use more content as much as the player bases attitude needs to change.
Past a 2 month break this world (having a 20+ person village quite on you for is kind of depressing). But as I am now I likely could go on for years past a few slump days.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: should the new worlds have a beginning and end? strawpol
Instead of resetting the world every year devs could open a new server with new world from time to time, it's not like it's impossible to run 2 at once 
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Bowshot125
- Posts: 1045
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- Location: In tanning fluid limbo
Re: should the new worlds have a beginning and end? strawpol
Colin500 wrote:Instead of resetting the world every year devs could open a new server with new world from time to time, it's not like it's impossible to run 2 at once
If their server cant support high numbers then most likely the devs are spending everything they get on pleasantries. Shitty windows xp laptop can only support so many.
Ps. Just look at Jorbs fancy pink bathrobe, most likely Katie Perry edition.
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overtyped
- Posts: 3906
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- Location: Quaran book burning festival
Re: should the new worlds have a beginning and end? strawpol
except it splits the population.Colin500 wrote:Instead of resetting the world every year devs could open a new server with new world from time to time, it's not like it's impossible to run 2 at once
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
