Generating curves in a map generator is hard, and with how the world is built I don't think it could handle round.azrid wrote:Great idea!
For world 10.
I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.
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MrPunchers
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Re: Idea: Generate level 6
Suck me good and hard thru my jorts
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iamahh
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Re: Idea: Generate level 6
flat earth confirmed W10
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Granger
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Re: Idea: Generate level 6
Bigger drawback would be that a round world can't be expanded.MrPunchers wrote:Generating curves in a map generator is hard, and with how the world is built I don't think it could handle round.azrid wrote:I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
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Re: Idea: Generate level 6
The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.


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shubla
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Re: Idea: Generate level 6
You maybe understand that then it couldnt be square.azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.

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azrid
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Re: Idea: Generate level 6
Autism awareness thread?
The edge itself that teleports doesn't have to be round either.
The edge itself that teleports doesn't have to be round either.


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Granger
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Re: Idea: Generate level 6
And how would you determine the fraction lines that would be created when the world expands?azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Enjoyment
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Re: Idea: Generate level 6
why not? It should be generated with this functionallity in mind, bu still can work as azrid described in square world.shubla wrote:You maybe understand that then it couldnt be square.azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
English is neither my native lang, nor my best side...
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azrid
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Re: Idea: Generate level 6
The same way it has always been. Add on the outer layers creating new outer lines where teleportation to the other side happens.Granger wrote:And how would you determine the fraction lines that would be created when the world expands?


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Kaios
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Re: Idea: Generate level 6
In my opinion all levels of the underground should contain something interesting beyond ore/stone/gems and the underground in general should have its own biomes, flora and fauna, resources, etc. Further levels for added difficulty and rarer metals would certainly be nice but I don't think that means anything interesting underground has to apply only to a 6th or lower level.