Idea: Generate level 6

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MrPunchers
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Re: Idea: Generate level 6

Post by MrPunchers »

azrid wrote:Great idea!
For world 10.

I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.
Generating curves in a map generator is hard, and with how the world is built I don't think it could handle round.
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iamahh
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Re: Idea: Generate level 6

Post by iamahh »

flat earth confirmed W10
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Granger
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Re: Idea: Generate level 6

Post by Granger »

MrPunchers wrote:
azrid wrote:I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.
Generating curves in a map generator is hard, and with how the world is built I don't think it could handle round.
Bigger drawback would be that a round world can't be expanded.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
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Re: Idea: Generate level 6

Post by azrid »

The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
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shubla
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Re: Idea: Generate level 6

Post by shubla »

azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
You maybe understand that then it couldnt be square.
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azrid
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Re: Idea: Generate level 6

Post by azrid »

Autism awareness thread?
The edge itself that teleports doesn't have to be round either.
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Granger
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Re: Idea: Generate level 6

Post by Granger »

azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
And how would you determine the fraction lines that would be created when the world expands?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Idea: Generate level 6

Post by Enjoyment »

shubla wrote:
azrid wrote:The map itself doesn't have to be round.
Just make it so that edge of map teleports you to the other side thus making it feel like a round world.
You maybe understand that then it couldnt be square.
why not? It should be generated with this functionallity in mind, bu still can work as azrid described in square world.
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azrid
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Re: Idea: Generate level 6

Post by azrid »

Granger wrote:And how would you determine the fraction lines that would be created when the world expands?
The same way it has always been. Add on the outer layers creating new outer lines where teleportation to the other side happens.
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Kaios
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Re: Idea: Generate level 6

Post by Kaios »

In my opinion all levels of the underground should contain something interesting beyond ore/stone/gems and the underground in general should have its own biomes, flora and fauna, resources, etc. Further levels for added difficulty and rarer metals would certainly be nice but I don't think that means anything interesting underground has to apply only to a 6th or lower level.

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