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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: W10 is too small
If you don't like having neighbors simply KILL YOUR NEIGHBORS
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: W10 is too small
r u kidding i can walk for like 30 minutes in every direction before i see an active base even more if i want to see a large active base or a group of people if i stay in our quadrant of the super grid i pretty much dont see anybody except the same 2 or 3 people dont bitch about being close to neighbors when u arent will to move to the places that dont have people what is wrong with u
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: W10 is too small
But does the size matter anyway.

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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: W10 is too small
yeah the larger the map is the less casual scrubs have to worry about pairs of neetle fukers just desotrying their settlementsshubla wrote:But does the size matter anyway.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: W10 is too small
Honestly.
I see maybe 6 people a day....and I'm a world traveler.
Idk understand why you people cry about seeing a camp next to you. I use to beg for interaction late game.
I see maybe 6 people a day....and I'm a world traveler.
Idk understand why you people cry about seeing a camp next to you. I use to beg for interaction late game.
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game ideas
game ideas
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: W10 is too small
A larger map doesn't necessarily kill interaction. It's been argued before in two or three threads but these ideas sum up the basics:
NotJimmy97 wrote: Why not just make basic survival scale in difficulty with the distance you travel from the center of the map? Trees get tougher to chop, animals get more aggressive and stronger (and more valuable), and other interesting challenges arise for players in the far reaches of the hinterlands? It could scale linearly such that players can progressively explore the farther recesses of the world, but at a certain point the challenges of living would be greater than any experienced player could deal with. I'm probably just rambling here, but that sounds like a system that would be a lot more organic than the invisible wall that currently encloses the world map.
Loftar has mentioned a few times that making an infinite map is his ultimate goal in this regard. The idea above seems to be a good solution that pleases everyone and doesn't ruin interaction.Kaios wrote:I like the sound of this quite a bit, makes sense and seems fair enough in terms of balance. Even the tree chopping becoming more difficult is a reasonable idea since it limits how far out you can go before you get to a point where it becomes too difficult to establish a settlement at your current level preventing players from going hours upon hours away from any civilization at least for awhile.
Venator
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: W10 is too small
That is quite balanced and smart idea.ven wrote:A larger map doesn't necessarily kill interaction. It's been argued before in two or three threads but these ideas sum up the basics:
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: W10 is too small
a scaling, procedurally generated map would produce some pretty interesting dynamics
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: W10 is too small
A bit torn. Some new lands could be fun, but the player count isn't huge either.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: W10 is too small
Then make life exponentially more challenging the further one goes from the center, in such a way that it would allow exploration and expeditions but would not let people settle too far apart.jorb wrote:A bit torn. Some new lands could be fun, but the player count isn't huge either.
Venator