Agreed that the current system is flawed in the same way, but I still think it makes more sense to attempt to replace it with something meaningful rather than spend time tinkering for a short term fix.DDDsDD999 wrote:Not different at all in this current system. This agency existed when each crop tile had different quality gains, and you had to sort (bot) each tile's highest quality crops. Now it's just harvest as much as you can for quality gains.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Farming should be constant quality gains
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gigglepuddy
- Posts: 90
- Joined: Tue Mar 07, 2017 7:36 pm
Re: Farming for the worse
r21187 wrote:is way to hard and my farmer is my soon to be village lawsman -_-Gigglepuddy wrote:make a claim in the akibihara region and farm pumpkins and carrots. im getting a crop of carrots to seed stage in under a day, carrot stage in ~ a day. pumpkins are currently something like -30% maturation time.r21187 wrote:on neutral ground
which one is the fastest?
i prefer know general information than been testing until i noticed which one is the fastest node
so which is the fastes crop?
you can have multiple claims, and dont have to join a village to do so. just find a nice area within aki, build a farm outpost, and just go there to do farming. costs like 5k lp i think to start a second claim?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Farming for the worse
if you cant be on often enough, then join a village.
completely random quality gains is what we USED to have, and i do not want to go back to that.
completely random quality gains is what we USED to have, and i do not want to go back to that.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Farming for the worse
we use to have inspect on crops too. that made farming for quality much simpler
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Farming for the worse
Meant to bump this post but some moderator had moved my thread into this one.DDDsDD999 wrote:Crops should only gain quality when harvested with sufficient farming skill, e.g. +2/+3. It really isn't fun harvesting stuff just to see you gained no quality or lost some. It also isn't fun having to store barrels of seeds just to not get dicked when you get the -2. I know there's probably some argument along the lines of "b-but m-muh immersions" or something, but gameplay wise, the current +5/-2 system really doesn't do anything except pester and annoy in certain cases.
I don't think anyone but the farming bots plant crops every hour on the hour.synaris wrote:if you cant be on often enough, then join a village.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Farming for the worse
Quality mechanic where every seed was individual should be brought back. It was removed with the tri-quality introduction, as the combinations were to vast for the seeds to stack meaningfully.
Now that tri-q is gone for good the individual seed quality should be brought back, it was a way better mechanic than the 'one field, one quality' that just screams to be automated as it forces you to plant every some hours 24/7 to make sure there is an increase in crop quality.
Now that tri-q is gone for good the individual seed quality should be brought back, it was a way better mechanic than the 'one field, one quality' that just screams to be automated as it forces you to plant every some hours 24/7 to make sure there is an increase in crop quality.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Farming for the worse
No, having to sort seeds is cancerous and would just be botted again. The best way to make bots not mandatory is to make the quality increase flat across the board.Granger wrote:Quality mechanic where every seed was individual should be brought back. It was removed with the tri-quality introduction, as the combinations were to vast for the seeds to stack meaningfully.
Now that tri-q is gone for good the individual seed quality should be brought back, it was a way better mechanic than the 'one field, one quality' that just screams to be automated as it forces you to plant every some hours 24/7 to make sure there is an increase in crop quality.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Farming for the worse
You're too lazy to do 5 clicks while holding some modifiers?DDDsDD999 wrote:No, having to sort seeds is cancerous and would just be botted again.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Farming for the worse
Increase crop quality with loot from resource spots and dungeons, and RNG can only decrease ![Trollface ¦]](./images/smilies/troll.gif)