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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Some Ideas: "Never will be forever"
Maybe make an average life span 1 month. This way we have to renew ourselves often.

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CerberusXIII
- Posts: 50
- Joined: Mon Mar 28, 2011 3:07 pm
- Location: Germany
Re: Some Ideas: "Never will be forever"
No thanks ill quit then . (not a botter here)
I'm right because you aren't purple~ \{╹◡╹}/
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Some Ideas: "Never will be forever"
As someone is works and can't keep up with upkeep normally.
No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.
Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.
anyhow. bottom line.
upkeeps are not fun.
No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.
Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.
anyhow. bottom line.
upkeeps are not fun.
Administrator of CoS
game ideas
game ideas
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Some Ideas: "Never will be forever"
this x1000maze wrote:As someone is works and can't keep up with upkeep normally.
No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.
Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.
anyhow. bottom line.
upkeeps are not fun.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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mrvictorgreen
- Posts: 11
- Joined: Wed Oct 28, 2015 12:54 pm
Re: Some Ideas: "Never will be forever"
Your account have accumulated playing time! If you will not play = you will not aging at all. This is great idea. This update will give work for tailors and builders. It will remove all alt bots! If you did not fight = you will start from scratch!maze wrote:As someone is works and can't keep up with upkeep normally.
No.
Bad idea.
If this was in the game I would quit.
I can't keep up with upkeep. I barley make it with curios.
Also I don't bot.
The only times I made programs for this game was when something was clearly broken and wanted it removed from the game so I had to shove it into peoples face.
IE my combat bots.
anyhow. bottom line.
upkeeps are not fun.
P.S.: It is time to add Nord spirit to the game! Die like a Vikings!
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Some Ideas: "Never will be forever"
As a non-botting hermit with a village sized claim which after 3 months is still not fully finished I have just 2 words for ya....
No Thanks!
No Thanks!
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Some Ideas: "Never will be forever"
nomrvictorgreen wrote: Your account have accumulated playing time! If you will not play = you will not aging at all. This is great idea. This update will give work for tailors and builders. It will remove all alt bots! If you did not fight = you will start from scratch!
P.S.: It is time to add Nord spirit to the game! Die like a Vikings!
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Some Ideas: "Never will be forever"
Holy fuck you guys are taking the bait, you're really taking it, hard
really biting into it
really biting into it
Jalpha wrote:I believe in my interpretation of things.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Some Ideas: "Never will be forever"
No aging is a bad idea. I don't want to work my way up over time to have to start over due to death. I can make a new character and do that.
Clothes and equipment wearing out....I suggested it while back and the consensus was the warriors can't be bothered to repair and replace things so they said no.
Tings should and do decay when not claimed. Anything on an active claim however should not. It is reasonable to assume the claim maintenance cost is putting in effort to maintain your structures.
Clothes and equipment wearing out....I suggested it while back and the consensus was the warriors can't be bothered to repair and replace things so they said no.
Tings should and do decay when not claimed. Anything on an active claim however should not. It is reasonable to assume the claim maintenance cost is putting in effort to maintain your structures.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Some Ideas: "Never will be forever"
Has anyone here ever played cRPG, the Warband Mod (now replaced by the mod teams steam game released sometime last year, "Of Kings and Men")?
They had a rather elegant solution to generational gameplay.
The game had a softcap level system, where you could progress from levels 1-30 fairly quickly, but anything after 30 became exponentially more difficult to progress through. You had the *choice* at 30 to restart your character at level 1, receiving a permanent perk that would benefit you and all future descendants, or you could keep progressing and never give up your progress.
Some people just kept progressing the same character, reaching level 36 or somesuch.
Others restarted as soon as they hit 30.
They are distinct playstyles resulting in distinct characters that were relatively balanced and a lot of fun.
I think the general gist of this concept could be implemented in HnH.
They had a rather elegant solution to generational gameplay.
The game had a softcap level system, where you could progress from levels 1-30 fairly quickly, but anything after 30 became exponentially more difficult to progress through. You had the *choice* at 30 to restart your character at level 1, receiving a permanent perk that would benefit you and all future descendants, or you could keep progressing and never give up your progress.
Some people just kept progressing the same character, reaching level 36 or somesuch.
Others restarted as soon as they hit 30.
They are distinct playstyles resulting in distinct characters that were relatively balanced and a lot of fun.
I think the general gist of this concept could be implemented in HnH.