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Spin2Win
- Posts: 283
- Joined: Mon Jun 05, 2017 11:34 pm
- Location: oh canada
Re: The current hunger system incetivizes alts
wut? wut? why i dont even understand the hunger thing lol i only understand the FEP and energy nothing is wrong i dont think cuz i dont do alot of hard labor things and im in a group so i dont know what the problem is
i still have these suky rustic tables too lol and rustic chairs plus basic utensils and i know that it helps having better seats and stuff like that but the things i have are pretty good to me because im not very far into the game
Sic Parvis Magna; Greatness from small beginnings.
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Spin2Win
- Posts: 283
- Joined: Mon Jun 05, 2017 11:34 pm
- Location: oh canada
Re: The current hunger system incetivizes alts
wats wrong with the system lol
Sic Parvis Magna; Greatness from small beginnings.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: The current hunger system incetivizes alts
So, if you read the thread, you'd understand the system compounds.Spin2Win wrote:wats wrong with the system lol
Energy demands food, food increases hunger dramatically, trashes satiations, makes FEP gain impossible if you're using your main for the work.


ass blast USA
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Spudre
- Posts: 3
- Joined: Sun Feb 05, 2012 4:14 pm
Re: The current hunger system incetivizes alts
This system makes me feel like just another timegate keeping me from playing my character and getting stuff done. It might not matter as much when you got Symbel out your ass (or Salt, which requires alts too lol) late game but for the early game it just makes me feel like i should just log out for a week to get rid of my Energy problems completely, but i dont want to. I just want to get shit done and actually get to the parts of the game i enjoy which require lots of Energy IE Mining.
Why not change Hunger so if you eat at 100% Ravenous you wont gain any Feps? Who even eats at Famished levels anyway except Slave Alts?
Or just add food/drinks with Energy without adding any Hunger. Simple.
Why not change Hunger so if you eat at 100% Ravenous you wont gain any Feps? Who even eats at Famished levels anyway except Slave Alts?
Or just add food/drinks with Energy without adding any Hunger. Simple.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: The current hunger system incetivizes alts
Alt spam is crazy efficient until you set up symbel, drinks, and salt, since you can just override the system at that point. I'd like to hear any reason the current energy system adds some sort of fun or intrique to the game, besides being able to ignore its downsides later on.





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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The current hunger system incetivizes alts
the system is fine as is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The current hunger system incetivizes alts
thisDDDsDD999 wrote:Alt spam is crazy efficient until you set up symbel, drinks, and salt, since you can just override the system at that point. I'd like to hear any reason the current energy system adds some sort of fun or intrique to the game, besides being able to ignore its downsides later on.
howovertyped wrote:the system is fine as is.
Jalpha wrote:I believe in my interpretation of things.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The current hunger system incetivizes alts
I haven't used an alt, and i'm doing fine.NOOBY93 wrote:thisDDDsDD999 wrote:Alt spam is crazy efficient until you set up symbel, drinks, and salt, since you can just override the system at that point. I'd like to hear any reason the current energy system adds some sort of fun or intrique to the game, besides being able to ignore its downsides later on.
howovertyped wrote:the system is fine as is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: The current hunger system incetivizes alts
Current system seems ok.
Why?
It incentivizes players to do different things.
Out of energy? Come out from your mine and go exploring/fishing/hunting/foraging.
Debuffing a possibility to do things endlessly is a thing that at least to some extend balances people who play 16h/day and ones who play 1-2h/day and do it for fun not for 'mine 100000 iron to spin quality to 300 in one week'. Not entirely though but it still serves good purpose.
Alts... alts are problem, that I agree. In any game which is not idle quest alts give advantage So why do we fix all kinds of nice and interesting game mechanics instead of fixing alts? Let's fix alts, it's easy and profitable for developers.
Why?
It incentivizes players to do different things.
Out of energy? Come out from your mine and go exploring/fishing/hunting/foraging.
Debuffing a possibility to do things endlessly is a thing that at least to some extend balances people who play 16h/day and ones who play 1-2h/day and do it for fun not for 'mine 100000 iron to spin quality to 300 in one week'. Not entirely though but it still serves good purpose.
Alts... alts are problem, that I agree. In any game which is not idle quest alts give advantage So why do we fix all kinds of nice and interesting game mechanics instead of fixing alts? Let's fix alts, it's easy and profitable for developers.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: The current hunger system incetivizes alts
if i need to fucking dig a 150x150 underground hole for a village i'm not going to go outside to play grab-ass with beetles, fish and punch animalsekzarh wrote:Current system seems ok.
Why?
It incentivizes players to do different things.
Out of energy? Come out from your mine and go exploring/fishing/hunting/foraging.
Debuffing a possibility to do things endlessly is a thing that at least to some extend balances people who play 16h/day and ones who play 1-2h/day and do it for fun not for 'mine 100000 iron to spin quality to 300 in one week'. Not entirely though but it still serves good purpose.
Alts... alts are problem, that I agree. In any game which is not idle quest alts give advantage So why do we fix all kinds of nice and interesting game mechanics instead of fixing alts? Let's fix alts, it's easy and profitable for developers.
if you're out of energy your only solution is to shit all over your satiations and hunger so you can play the game without taking a cozy cutesy stroll with yogi the bear and explore the very uneventful rivers near you


ass blast USA