Nomad credo is too harsh on npc travel time requirements

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AntiBlitz
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Re: Nomad credo is too harsh on npc travel time requirements

Post by AntiBlitz »

yep, it was the rivers that did it, i had no prior knowledge of the terrain, so i had to backtrack for a very long while during a certain portion of the trek. That alone is what just pulled all the life out of me.
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jorb
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Re: Nomad credo is too harsh on npc travel time requirements

Post by jorb »

I completed the credo with 10 quests per level, and was a bit torn. I was sent for massive distances, but it's a valuable credo, and after I had completed the travel quests I did, in retrospect, usually find them not too bad. Idk. Could perhaps be adjusted downward somewhat.
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Potjeh
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Re: Nomad credo is too harsh on npc travel time requirements

Post by Potjeh »

Please let horses swim.
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DDDsDD999
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Re: Nomad credo is too harsh on npc travel time requirements

Post by DDDsDD999 »

Potjeh wrote:Please let horses swim.
Signed. So many road bridges everywhere.
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jorb
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Re: Nomad credo is too harsh on npc travel time requirements

Post by jorb »

... why on earth? Finding fords and building roads across is the only thing keeping boats mildly relevant.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Potjeh
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Re: Nomad credo is too harsh on npc travel time requirements

Post by Potjeh »

Make a better map generator if you want boats to be relevant ¦]
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KaiMolan
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Re: Nomad credo is too harsh on npc travel time requirements

Post by KaiMolan »

Honestly this was an easy questline to complete for me. Don't get me wrong some quests were 2h-4h to ride a horse and to walk to. However it was also a lot of fun to figure my way around the rivers, or to build a road, or even steal someones existing stone road and attach my own road so I could teleport a horse. Yeah it was scary to ford a river at times, or sometimes the river was too wide, however I uncovered a lot of my personal map and found a shit ton localized resources while I was moving through. And TBH, it's a NOMAD quest line, I'd hope to god it would be nomadic. Now Mystic, that was fucking nightmare, though I do understand the lore system better now. I just never want to do it again if I can help it lol(took me a month+ due to certain lores not popping, and me not cancelling quests).

The only thing that I would request as a QOL buff, would be a distance indicator on the quest givers, so that way players know if they want to attempt walking to it now, or later when they will have more time.
Gensokyo
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Re: Nomad credo is too harsh on npc travel time requirements

Post by Gensokyo »

KaiMolan wrote: The only thing that I would request as a QOL buff, would be a distance indicator on the quest givers, so that way players know if they want to attempt walking to it now, or later when they will have more time.
Pretty much this, it wouldn't even have to be an exact number or anything, just maybe a color indicator based on Will, Psy and Lore or something of the similarity to punish people who just bumrush credos with suicides as well.
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_Gunnar
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Re: Nomad credo is too harsh on npc travel time requirements

Post by _Gunnar »

My own nomad feedback: I did it at 8 quests/level, it was time-consuming but the distances were fine. You can piggyback on other peoples roads a lot of the time. The only quests I abandoned were the ones where I had to tame an animal.. which leads me to my next point..

The one ridiculous thing about it is that there is a credo but no way to actually live even slightly comfortably as a nomad in game :)
If I was able to actually protect my horse and wagon, I would almost certainly a nomadic hunter moving around constantly, and would give up this farming bullshit.
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loftar
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Re: Nomad credo is too harsh on npc travel time requirements

Post by loftar »

_Gunnar wrote:The one ridiculous thing about it is that there is a credo but no way to actually live even slightly comfortably as a nomad in game :)
If I was able to actually protect my horse and wagon, I would almost certainly a nomadic hunter moving around constantly, and would give up this farming bullshit.
It is an ambition that we hold to make nomadic lifestyles more viable. We just haven't found the specific mechanics for it that we like yet. Working on it, though.

One thing I'm considering strongly is to make it possible to log out together with a horse when mounted on it.
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