One surely doesn't exclude the other. :)Potjeh wrote:Seriously, if you needed an underground creature, why not dogmen psoglavs?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Oozing Hot Wings
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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RazzSlaver
- Posts: 4
- Joined: Wed Sep 06, 2017 11:07 pm
Re: Game Development: Oozing Hot Wings
Let's wait for bogeymans 
Btw i wonder do i need to make my miner better in fighting...
Btw i wonder do i need to make my miner better in fighting...
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: Oozing Hot Wings
Interesting update, either you attach a fighter alt to your miner or you give your miner fighting skills, hopefully more folks will do the latter and we'll see a marginal drop in alts, (now as an idea) rabid gophers occasionally spawn when harvesting crops?
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Oozing Hot Wings
Slime hat could look edgy and prevent slime attacks 
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t1jesusman
- Posts: 45
- Joined: Fri Jul 22, 2011 11:40 am
Re: Game Development: Oozing Hot Wings
Hopefully slimes wont spam an attack that gives permanent debuffs.
I hope they can beatin with less than 75 ua
I hope they can beatin with less than 75 ua
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Oozing Hot Wings
Might not be a bad idea to at least be able to handle the slimes. After this, I see more D&D type cave mobs coming along.RazzSlaver wrote:Let's wait for bogeymans
Btw i wonder do i need to make my miner better in fighting...
Shhh... don't give ideas.boreial wrote:Interesting update, either you attach a fighter alt to your miner or you give your miner fighting skills, hopefully more folks will do the latter and we'll see a marginal drop in alts, (now as an idea) rabid gophers occasionally spawn when harvesting crops?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Oozing Hot Wings
They're little bitchest1jesusman wrote:Hopefully slimes wont spam an attack that gives permanent debuffs.
I hope they can beatin with less than 75 ua
Their HP ranges from 150-240ish depending on the level they're on
They're about as tough as maybe a swan or a beaver and they drop SO MUCH SLIME
Slime is gonna be a nice study-table curio to go hand-in-hand with dragonflies early world for sure
They spawn in decently sized clusters of 3+ and I've found a few q100+ nodes of them so far in my small cave systems.
10 exp cost, 550lp/h at q 108, 3hour-ish study time
Bonus points to Jorb for the jiggling slime while sitting on the study table
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Juki
- Posts: 4
- Joined: Mon Oct 27, 2014 8:31 pm
Re: Game Development: Oozing Hot Wings
Now please add a slime hat to avoid them
I cant hug so many lovely green creatures at one time
But they want
I cant hug so many lovely green creatures at one time
But they want


