Bear tooth in everything is not OP at all. If some of the unique gems you guys added have some unique buffs other than just raw stats then I would rethink my current position. And you can just use diminishing returns on those new special gem gilds if they truly are broken in all 11 slots.jorb wrote:We are considering, especially so in light of this patch, but regardless, introducing diminishing returns when slotting the same item type in several pieces of clothing (i.e. bear tooth in everything). Let us know how you'd feel about that.
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azrid
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Re: Game Development: Gemology


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maze
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Re: Game Development: Gemology
Don't think this is a matter that should really be worryed about atm unless your adding statcaps back in.jorb wrote:We are considering, especially so in light of this patch, but regardless, introducing diminishing returns when slotting the same item type in several pieces of clothing (i.e. bear tooth in everything). Let us know how you'd feel about that.
Still till soon to think about.
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loftar
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Re: Game Development: Gemology
It's more that it's ugly, to be honest.azrid wrote:Bear tooth in everything is not OP at all.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
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Re: Game Development: Gemology
Adding extra restrictions and hidden complications to an already fairly convoluted mechanic is uglierloftar wrote:It's more that it's ugly, to be honest.azrid wrote:Bear tooth in everything is not OP at all.
And yeah, without stat caps it won't even matter. People are already reaching insane levels which puts them above and beyond the general playerbase by miles and a few extra points (even a few hundred extra points) wouldn't change the issue
Last edited by jordancoles on Thu Oct 05, 2017 2:14 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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spawningmink
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Re: Game Development: Gemology

ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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loftar
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Re: Game Development: Gemology
There was a bug causing the server to prefer giving the largest and most naturally cut gems rather than the other way around. Fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Gemology
Early bird catches the worm. Enjoy your ill-gotten gains, plebs!loftar wrote:There was a bug causing the server to prefer giving the largest and most naturally cut gems rather than the other way around. Fixed now.
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sMartins
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Re: Game Development: Gemology
Yeah, i think the same .... and also would be a small game by itself looking for the best combination.loftar wrote:It's more that it's ugly, to be honest.azrid wrote:Bear tooth in everything is not OP at all.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jordancoles
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Re: Game Development: Gemology
Please stopsMartins wrote:Yeah, i think the same .... and also would be a small game by itself looking for the best combination.loftar wrote:It's more that it's ugly, to be honest.azrid wrote:Bear tooth in everything is not OP at all.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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FictionRyu
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Re: Game Development: Gemology
Hm. I'm not sure if I'm so sold on this. It seems a bit.."excessive" ? Perhaps it's just me...maybe I'm just not understanding this quite as intended. I just feel as though this could be a huge lean against those that hermit but don't quite mine. Such as myself. Though this could be said that it is an incentive to go out and mine more..
I don't know..I've had an un-easy feeling about these constant updates taking up the majority of the dev time rather then whatever big thing they've been hinting at or the client optimization.
And does it really take this much consideration about walls being bashable if their is no claim shield? Or is it lack of input about it?
I don't know..I've had an un-easy feeling about these constant updates taking up the majority of the dev time rather then whatever big thing they've been hinting at or the client optimization.
And does it really take this much consideration about walls being bashable if their is no claim shield? Or is it lack of input about it?
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