Yeah, I'm aware it adds up quite a bit, and that it is a one time award. It's certainly a leg up on early LP by providing an instant boost to survival to make those all important early game cone cows q10 instead of q6. I think 2dox wasn't seeing it was bugs and started to make some assumptions about what a character did and didn't get or maybe did see it was in bugs, but was just speculating instead of reporting repeatable information.VDZ wrote:No, there is no such thing going on. The only thing going on is that you get 87 LP per hat on your account by just taking them out of your HF (which can add up to quite a lot pretty quickly).
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pay to win exploit (store hats discoveries)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Pay to win exploit (store hats discoveries)
Delete...
Last edited by 2d0x on Sun Jan 27, 2019 9:51 pm, edited 3 times in total.
Excuse me, I don't speak English.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Pay to win exploit (store hats discoveries)
Potentially stupid question, but do store hats even need to be input type? Would also fix putting them on Barter Stands?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Pay to win exploit (store hats discoveries)
if item == hat DONT GIVE LP
not that hard devs!
get your game togtheerr!!!!
not that hard devs!
get your game togtheerr!!!!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Pay to win exploit (store hats discoveries)
i took out like literally all of my hats and i didnt get a discovery!!!!!!!
i did get a sketchbook discovery.
this threads stupid
i did get a sketchbook discovery.
this threads stupid

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Pay to win exploit (store hats discoveries)
Tired it out myself, only "The Green Hero's Cap" gave me discovery (weirdly it wasn't the first one I took.) Also got discovery from Sketchbook page.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Pay to win exploit (store hats discoveries)
You 'I tried nothing happened' should repeat your experiment with a fresh character instead of your main that already wore the hats this world.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Pay to win exploit (store hats discoveries)
Honestly after pulling out all my hats (pink cape) you get about 600 lp.
Whats equal to 7 discovery
Without crafting/hunting/forging discovery's and only one click discovery
Bush (50 types of discovery's)
Trees (152 types of discovery's)
rock (16^)
Dirt (1^)
Water (2^)
what equals about without hats 19,227 LP
Hat's don't help much if you're hardcore you'll have 25k day one easy from hunt/craft/forging/gathering.
back in world 9
if you were part of my village you'd have a google doc check list (the clients make this easily er with radar now a days)
by the end of 4 hours you should have roughly 40k LP.
for people doing the farming/ exploration
20-35 points into Exploration to find WWW's and other goods
We'd be making glasses hopefully with in the first hour (since the nerf impossible, bring back coal rocks!!!)
We'd have a butcher who'd get full survival to cut up bears and other animals.
a fisher and fighters who'd be getting STR to feed a miner.
hopefully get metal in the first hour.
the town village claim should be down within less the 4 hours of server start.
all in all.
600lp is nothing to a hardcore play group.
Whats equal to 7 discovery
Without crafting/hunting/forging discovery's and only one click discovery
Bush (50 types of discovery's)
Trees (152 types of discovery's)
rock (16^)
Dirt (1^)
Water (2^)
what equals about without hats 19,227 LP
Hat's don't help much if you're hardcore you'll have 25k day one easy from hunt/craft/forging/gathering.
back in world 9
if you were part of my village you'd have a google doc check list (the clients make this easily er with radar now a days)
by the end of 4 hours you should have roughly 40k LP.
for people doing the farming/ exploration
20-35 points into Exploration to find WWW's and other goods
We'd be making glasses hopefully with in the first hour (since the nerf impossible, bring back coal rocks!!!)
We'd have a butcher who'd get full survival to cut up bears and other animals.
a fisher and fighters who'd be getting STR to feed a miner.
hopefully get metal in the first hour.
the town village claim should be down within less the 4 hours of server start.
all in all.
600lp is nothing to a hardcore play group.
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game ideas
game ideas
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Pay to win exploit (store hats discoveries)
I initially bumped this thread after I'd heard in-game about this option and also found a report of it on the forum, after taking a hat out of my HF to verify and counting how many hats I had. But I experimented a bit just now and it appears only certain hats give a discovery and most don't, making this a non-issue.
Arguably this should be fixed though. Input types for different wood types were never intended to give players 20k LP for chopping every tree they see.maze wrote:Bush (50 types of discovery's)
Trees (152 types of discovery's)
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Pay to win exploit (store hats discoveries)
How do you know?VDZ wrote:I initially bumped this thread after I'd heard in-game about this option and also found a report of it on the forum, after taking a hat out of my HF to verify and counting how many hats I had. But I experimented a bit just now and it appears only certain hats give a discovery and most don't, making this a non-issue.
Arguably this should be fixed though. Input types for different wood types were never intended to give players 20k LP for chopping every tree they see.maze wrote:Bush (50 types of discovery's)
Trees (152 types of discovery's)