The tar sticks should be changed to boneglue imo. The dock has other uses outside of just knarr security/binding, you know?jorb wrote:... indeed?jordancoles wrote:What the fuck
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jordancoles
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Re: Game Development: Navy Seals
Last edited by jordancoles on Thu Feb 01, 2018 1:26 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ChildhoodObesity
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Re: Game Development: Navy Seals
hahayes nice patch keep up the good work

https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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boreial
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Re: Game Development: Navy Seals
If the Dock is open to water on both sides can a second knarr be added as it's home dock? also, when teleporting the knarr to it's home dock is there a primary side that is designated as the "Home" side? the graphic model looks great btw, and I look forward to the day we can walk on these as well as any forth coming player interaction structures.
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jorb
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Re: Game Development: Navy Seals
Any number of Knarrs can have it as its home dock. Yes, it checks both sides for placement.boreial wrote:If the Dock is open to water on both sides can a second knarr be added as it's home dock? also, when teleporting the knarr to it's home dock is there a primary side that is designated as the "Home" side? the graphic model looks great btw, and I look forward to the day we can walk on these as well as any forth coming player interaction structures.
Thank you!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
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Re: Game Development: Navy Seals
Also, can docks be bashed by hand?
Also also, does catapulting a dock damage the claim shield?
Also also, does catapulting a dock damage the claim shield?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Game Development: Navy Seals
Worth noting, if anything, that there needs to be room by the dock when teleporting back to it.jorb wrote:Any number of Knarrs can have it as its home dock. Yes, it checks both sides for placement.
It works like any normal non-wall, non-house object in that way.jordancoles wrote:Also, can docks be bashed by hand?
Also also, does catapulting a dock damage the claim shield?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boreial
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Re: Game Development: Navy Seals
jorb wrote:Any number of Knarrs can have it as its home dock. Yes, it checks both sides for placement.boreial wrote:If the Dock is open to water on both sides can a second knarr be added as it's home dock? also, when teleporting the knarr to it's home dock is there a primary side that is designated as the "Home" side? the graphic model looks great btw, and I look forward to the day we can walk on these as well as any forth coming player interaction structures.
Thank you!
Outstanding! I may just have to buy a hat for the great work
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Redlaw
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Re: Game Development: Navy Seals
how do we use the toggles?
ooo found them
ooo found them
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KwonChiMin
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Re: Game Development: Navy Seals
so its tons of resources just hanging on the river to be bashed?loftar wrote:It works like any normal non-wall, non-house object in that way.jordancoles wrote:Also, can docks be bashed by hand?
Also also, does catapulting a dock damage the claim shield?
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jordancoles
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Re: Game Development: Navy Seals
It costs way too much to build imo
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
