Maybe not but, it's never too late to startloftar wrote:Well, to begin with I'm still debugging, but I'm not aware that any such practice has ever been in place.ElGato wrote:What happened? You guys used to tell us the bugs that caused crashes.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Wood Grease
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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SinizterMoFo
- Posts: 60
- Joined: Mon May 13, 2013 6:50 am
Re: Game Development: Wood Grease
I am alive woo hoo
I was able to get out of the deep water to safety it helps to be prepared for the server is up woot woot
I was able to get out of the deep water to safety it helps to be prepared for the server is up woot woot
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Ozoneparrot
- Posts: 28
- Joined: Wed Apr 03, 2013 3:54 am
Re: Game Development: Wood Grease
The net is a 1x1 item in inventory, seems like a bug
Last edited by Ozoneparrot on Tue Aug 02, 2022 4:57 am, edited 2 times in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wood Grease
Admittedly, but most bugs are just mundane to the point of being boring. Like in this case, I had just moved around the code for finding fish at a spot a bit, and missed properly translating how the number of fishes was being returned, which caused some invalid reads. It didn't show in my testing because the bug only triggered when no fish were found. Doesn't exactly make for exciting reading. :)ElGato wrote:Maybe not but, it's never too late to start :D
He-woops! Will of course fix, but I reckon it can wait til the next restart.Ozoneparrot wrote:The net is a 1x1 item in inventory, seems like a bug
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Re: Game Development: Wood Grease
The sword seems to be slightly less good than a b12 on the numbers. Slightly less damage and same penetration and is 2 handed. Increases cooldowns by 20% instead of b12s 25% - don't know if that would be noticeable. So only real bonus over b12 would seem to be allowing parry and storm i spose, looks like a rapier - character holds it like a claymore.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Wood Grease
We really need more uses for all these birds. How long until we can cage them and eat their eggs?
Was this update inspired by unreal world, by any chance? That game also had grouses and fishing nets.
Was this update inspired by unreal world, by any chance? That game also had grouses and fishing nets.
❤Haven's most kawaii retarded ethot karen❤


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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Wood Grease
thanks for the fishing nets.
cutblade is a really stupid name. its like, weapondamager. blunthammer. woodentree. meatcow. just.... dumb....
cutblade is a really stupid name. its like, weapondamager. blunthammer. woodentree. meatcow. just.... dumb....
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Wood Grease
Disturbing lack of Grease, unless there's something I'm missing
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Wood Grease
looks like wood greath is the name of the new bird.ricky wrote:Disturbing lack of Grease, unless there's something I'm missing
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.


