alts should be less efective without stats and credos, game should push you to coop\trade with players, get more stats, more credos...
mass production should be prevented by game mechanics. (limit to produce\harverst, limit to craft, limit to use) (wounds, timers, temp bonuses)
also we need items decay\broke to not use 1 tool\shirt 6 month...
here could be somekind of craft focus which regens after making some profession quests
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: wound from smith
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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infectedking3
- Posts: 93
- Joined: Fri Nov 22, 2013 9:06 pm
Re: wound from smith
okay, i'll start working on 10 crafting characters, not too hard, little bit of food and then they feed eachother, simple.
also new tools are easy to make when you produce them, people spiralling metal for example don't use the same saw/axe for a month even, it's constantly updating which means replacing it.
To limit the players to a definite HALT would make the people who do like grinding and producing things quit playing. I don't think you understand that factor, if grinding/production was really bad for games (Especially haven which is mainly grinding) then you'd make the pace of the game not even 1/10 the speed it is now and would be so fucking dull.
also new tools are easy to make when you produce them, people spiralling metal for example don't use the same saw/axe for a month even, it's constantly updating which means replacing it.
To limit the players to a definite HALT would make the people who do like grinding and producing things quit playing. I don't think you understand that factor, if grinding/production was really bad for games (Especially haven which is mainly grinding) then you'd make the pace of the game not even 1/10 the speed it is now and would be so fucking dull.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: wound from smith
But alts thoctopolon4 wrote:give another idea how to implement week timer in metalQ spiral
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: wound from smith
No. Stop with these ridiculous suggestions.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: wound from smith
you said it.julian12it wrote:No. Stop with these ridiculous suggestions.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: wound from smith
ya haha fun xd wounds!!!!! lets encourage people to..... NOT PLAY!!!! (or do things they find less enjoyable/make alts)
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: wound from smith
ehh i dont think it needs to be fixed really, limiting what people can do by dumb timegates which just forces them to not play basically is stupid. lots of people enjoy this endless industry grind and its good for trade idk maybe i dont understand whats wrong with it??? X Dazrid wrote:I don't see anyone posting better ways to fix metals.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: wound from smith
No, you don't seem to.ChildhoodObesity wrote:maybe i dont understand whats wrong with it???
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

