I don't really understand why you'd want to cover the entire villages with field cairns just to set them to the same permissions. If you want to set the permissions of the entire village area, surely you'd just set the global permissions? Not saying that field cairns should not be upgraded to be able to cover larger areas (depending on other mechanics, all of which I don't remember right now), but I don't understand that particular complaint.Mario_Demorez wrote:1.) 166 cairns that you have to change each one if you make a change to security takes a while and you will probably lose count and forget one.
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loftar
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Re: Make alt insiding punishable?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
- Posts: 5255
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Re: Make alt insiding punishable?
I think he may be referring to fact that you want most of the village to have general permissions, but certain important areas covered with field cairns that have effectively identical settings. And if you want to change them, you need to do each cairn manually.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Hrenli
- Posts: 1169
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Re: Make alt insiding punishable?
All 166 of them though? Where is this number come from, btw? 49 cairns to cover 200x200 area on the ground. Just going down to 5th level would require 16 more cairns to cover all those underground parts if they are 1 flag each... Well, more if you have more, but that's covering ALL the village. Why?vatas wrote:certain important areas covered with field cairns
Not saying cairns are perfect, just trying to understand the logic here.
Last edited by Hrenli on Sun Jan 20, 2019 8:58 pm, edited 1 time in total.
Too old to rock-n-roll, too young to die.
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MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Make alt insiding punishable?
Lol thats totally false, no open recruitment village that ever reached a semi decent stage ever went unraided. You must be talking about the pleb shanty towns. I agree that it doesnt happen very often though, which is why I find Jorbs "a million accusations" comment a bit derpy. Happens like 2-3 times per world because not many people fit the criteria of being new but competent and yet still naive to open recruitment. It wouldnt be "a million accusations" it would be basically the same thing as what happens when you have glitches / wall jumpers and then you see GM intervention. Which, by the way, definitely made people think twice about doing those sorts of things.SaltyCrate wrote:Also, OP exaggerates the "problem" significantly. I had known a number of open recruitment villages which hadn't met this "unavoidable" demise. Way, way more than the number of villages which did.jorb wrote:Not going to spend time investigating and verifying a million accusations of strange social interactions, no. Open to mechanical suggestions to improve on the actual problem presented.
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Ysh
- Posts: 5953
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Re: Make alt insiding punishable?
If village made up of strangers will always be destroy because stranger cannot be trusted, then there is only two reasonable solution:
- Stop making village made up of stranger because stranger cannot be trusted.
- Design village such that it does not need trust to operate.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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DDDsDD999
- Posts: 5766
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Re: Make alt insiding punishable?
I think a lot of the problems with an open recruitment village is that they're usually led be inexperienced players that don't take the proper precautions. The potential for back stabbing is way too high to not have some form of private property or areas. It's pretty uncomfortable trusting people you haven't known for years to live in an area where things can be unaccountably taken. Field cairns, personal claims and walls make village security pretty reliable now, just need to not slack with it and build plots like pretty much all other decent villages.





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SaltyCrate
- Posts: 160
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Re: Make alt insiding punishable?
Lol thats totally false.MightySheep wrote:Lol thats totally false, no open recruitment village that ever reached a semi decent stage ever went unraided.SaltyCrate wrote:Also, OP exaggerates the "problem" significantly. I had known a number of open recruitment villages which hadn't met this "unavoidable" demise. Way, way more than the number of villages which did.jorb wrote:Not going to spend time investigating and verifying a million accusations of strange social interactions, no. Open to mechanical suggestions to improve on the actual problem presented.
Maybe you define open recruitment villages as those that stay open recruitment till the very end? Maybe then, but those are very rare in itself. Usually villages of randoms recruit up to certain number of people, then they close up recruitment and play with their group, quite often to a very decent levels of progression.
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blinx
- Posts: 124
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- Location: Seattle
Re: Make alt insiding punishable?
-1
Alt espionage is as old as mmo gaming, get wise or get wrecked son.
Alt espionage is as old as mmo gaming, get wise or get wrecked son.
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blinx
- Posts: 124
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- Location: Seattle
Re: Make alt insiding punishable?
also prrtty sure new cydathria had open recruitment right up until the end, and survived the whole time. like over a year.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Make alt insiding punishable?
New Cydathria, in the past year, has had two cases where people joined us to troll or grief us. The first time they just stole our public anvil and the second time someone was polite enough to warn us about their “master” plan. With the shield system as it is we didn’t really have to worry about any major problems because most of the high quality gear and tools were in personnel plots. We opened our public recruitment after we built personal claims around the village allowing us to safely protect work areas. Cairns I tried to set up a year ago worked until we got 10 members and I ran out of colors for village roles. I had no problem maintaining them however now that we’ve moved to the better option we have been finding old cairns daily that need to be destroyed.blinx wrote:also prrtty sure new cydathria had open recruitment right up until the end, and survived the whole time. like over a year.
Another problem with village cairns is that you can not see the area current cairns claim. This makes trying to cover a large with these cairns annoying in its own way. Keep the cairns, change the permissions from color based to customizable groups and then make managing cairns less mind numbing.