Lies! We all know the world sits on a giant turtle. And turtles are known to be not very fast, so it will takes hours for him/her/it to move. You could have told us the truth, loftar, instead of this network fairy tales...loftar wrote:Since all data has to be transferred over the network, the server move is going to take some time, and the game will be down for several hours.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Too old to rock-n-roll, too young to die.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
DST is an evil construct we need to abolish.loftar wrote:Folled by DST!shubla wrote:I thought finland was on gmt+3
Suggestions here: viewtopic.php?f=40&t=64259 ?Malignancy wrote:Fantastic. I don't know what to do with my life for 5+ hours.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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laurynasZ
- Posts: 15
- Joined: Sun Jan 18, 2015 4:22 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Finally, Good job.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Oceans should be bigger in w12. 2 minimaps of deep water between continents is just funny.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Just as a report, the copy is going now. Current ETA is 3 hours 24 minutes, but that will probably change as it progresses.
Also as a note on W12, this operation is actually particularly safe. I mean, it's not like copying the data over destroys it, so in the absolutely worst case, we'll just continue running on the same server.
Also as a note on W12, this operation is actually particularly safe. I mean, it's not like copying the data over destroys it, so in the absolutely worst case, we'll just continue running on the same server.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Feyfolken
- Posts: 11
- Joined: Sat Feb 02, 2019 7:13 pm
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
W12 -
We've been developing and here's what's new :
No lag
Added a new midge enemy that spawns in farm fields
We've been developing and here's what's new :
No lag
Added a new midge enemy that spawns in farm fields
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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Malignancy
- Posts: 21
- Joined: Sun Feb 03, 2019 7:31 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
MagicManICT wrote: Suggestions here: viewtopic.php?f=40&t=64259 ?
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ivka
- Posts: 72
- Joined: Sat Oct 20, 2012 10:35 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
I think before making oceans larger some issues shall be looked up, and mostly - about the current credo system.
Credos like Nomad and Herder were developed for a single-continent world and now include getting on a different continent. I'd like to see how you move your domestic cow across the sea with current mechanics.
Maybe we also need first couple new credos: Sailor and Captain.
Sailor might allow you to repair a boat or knarr while being a passenger of it, could reduce it's "weight" while jumping through vortexes and reduce damage in deep ocean. It can also add speed of single-crewed ships like dugouts, rafts, coracles, and maybe even rowboats.
Captain could be all about driving Knarrs. Giving them speed, resilence, maybe couple other useful perks.
As far as I understand, the current world is more of a "test" of how oceans will work.
Besides, there probably should be added more content about the deep ocean itself before making it just larger?
Credos like Nomad and Herder were developed for a single-continent world and now include getting on a different continent. I'd like to see how you move your domestic cow across the sea with current mechanics.
Maybe we also need first couple new credos: Sailor and Captain.
Sailor might allow you to repair a boat or knarr while being a passenger of it, could reduce it's "weight" while jumping through vortexes and reduce damage in deep ocean. It can also add speed of single-crewed ships like dugouts, rafts, coracles, and maybe even rowboats.
Captain could be all about driving Knarrs. Giving them speed, resilence, maybe couple other useful perks.
As far as I understand, the current world is more of a "test" of how oceans will work.
Besides, there probably should be added more content about the deep ocean itself before making it just larger?
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Sail there, build a HS, sail back, pick up the cow, HS there, wait for a friend to pick you up for a return journey.I'd like to see how you move your domestic cow across the sea with current mechanics.
"Ez"...
Too old to rock-n-roll, too young to die.