This. We're playing a game, not a simulator. I'm in favor of getting rid of "magical transportation," but only if we have smart solutions to enable us to play a game, not travel for hours on end.wonder-ass wrote:i was thinking more of drafts that randomly generate in the ocean creating new trade paths every day.
also please tell me how im wrong because everyone ive spoken to hates this mans idea of completely removing roads. lets delete highways in real life they transport us from 1 area to the other too fast!
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MagicManICT
- Posts: 18435
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Re: Knarr: Ocean Speed
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Knarr: Ocean Speed
This man gets it.MagicManICT wrote:This. We're playing a game, not a simulator. I'm in favor of getting rid of "magical transportation," but only if we have smart solutions to enable us to play a game, not travel for hours on end.wonder-ass wrote:i was thinking more of drafts that randomly generate in the ocean creating new trade paths every day.
also please tell me how im wrong because everyone ive spoken to hates this mans idea of completely removing roads. lets delete highways in real life they transport us from 1 area to the other too fast!
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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IngloriouslyBad
- Posts: 148
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Re: Knarr: Ocean Speed
Trade winds!
Put those little bastards that make you run faster over land on the water, scaled up in size, time, and effectiveness, and have them effect vehicles!
Put those little bastards that make you run faster over land on the water, scaled up in size, time, and effectiveness, and have them effect vehicles!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Knarr: Ocean Speed
Please skip fallacies like claiming it's only one deluded guy asking for this when you didn't check if there aren't actually more, that even might have some good arguments for their view.wonder-ass wrote: i was thinking more of drafts that randomly generate in the ocean creating new trade paths every day.
also please tell me how im wrong because everyone ive spoken to hates this mans idea of completely removing roads. lets delete highways in real life they transport us from 1 area to the other too fast!
Please read through viewtopic.php?f=48&t=59271 to realize that he (as several do, for different reasons, among these me) wants to get rid of teleportation, not of roads in general and also not by simply cutting it out but through replacing it with mechanics that allow for faster travel (but not instant and not disconnected from the world like teleporting is) that is more convenient then clicking repeatedly on the ground.
I can support your raw idea of having currents in the water that would speed up travel along them, but having them change often would just replace your waiting to reach B from A with locating the current current to speed you up - while maybe fun the first times it might bet boring quickly.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020