Bring back legacy combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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jordancoles
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Re: Bring back legacy combat

Post by jordancoles »

Ozzy123 wrote:
jordancoles wrote: Idk how well legacy combat worlds with the 3D world, but legacy combat was, and still is, fun
I think legacy combat would never work in this game, movement hits would be way too easy, everyone would die left and right. I love legacy combat but I'm afraid that it wouldn't work bois, not anymore.
I do think it works best in a 2D world
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Lalaxx
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Re: Bring back legacy combat

Post by Lalaxx »

lmao olds is here. let's give loftar having a hard time transfer old combat system into hafen. +1. I mean old combat was much simple i think and more accurate.
anyway he will not waste time on this since he working on that big update for 3 years now.
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MrPunchers
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Re: Bring back legacy combat

Post by MrPunchers »

bmjclark wrote:
MrPunchers wrote:with current grafix legacy combat would lag the shit out of shitter computers, also idk how good it would be to revert to legacy combat in terms of dev progress. Doesn't push anything forward or whatever yk. Progressive whatever.
A shitty system being newer is hardly a good argument for keeping the shitty system. Legacy's combat was far better than both of hafens combat systems, and jorb and loftar honestly probably lucked into that one being as good as it was considering they both barely seemed to know how it works.

And honestly, how would legacys combat be any different on computers than the current combat. It's not like we're changing the graphics here.
It being alot more movement based would make it lag people more, and with some players playing with alot more latency this would also make it unfair 4 them. Not that I don't support it but there are downsides that no one seems to talk about.
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dageir
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Re: Bring back legacy combat

Post by dageir »

I suggest that the combat system is changed into something more like this:

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It us a so called bullet hell game. It is a bit too fast paced for HnH, but the principles of the system is interesting.
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Finigini
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Re: Bring back legacy combat

Post by Finigini »

I never got into legacy combat and I'm probably still a noob at the new combat, but I'd like to see something relatively slow paced. It would be cool if the first move you make mattered, like which pawn you move at the start of a chess game.
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Lalaxx
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Re: Bring back legacy combat

Post by Lalaxx »

Finigini wrote:I never got into legacy combat and I'm probably still a noob at the new combat, but I'd like to see something relatively slow paced. It would be cool if the first move you make mattered, like which pawn you move at the start of a chess game.
hahaha
first move of your opponent can kill you in legacy
(if he's far ahead in martial skills then you are)
terechgracz
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Re: Bring back legacy combat

Post by terechgracz »

MrPunchers wrote: It being alot more movement based would make it lag people more, and with some players playing with alot more latency this would also make it unfair 4 them. Not that I don't support it but there are downsides that no one seems to talk about.
But it won't make lag it more, server won't have any thing more to compute by making game more dynamic.
I think that currently movement is laggy is because how client computes movement, this will get better in new client.
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Potjeh
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Re: Bring back legacy combat

Post by Potjeh »

Twitch based combat is a a bad idea as long as server lag and client lag exist.
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MagicManICT
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Re: Bring back legacy combat

Post by MagicManICT »

[quote="terechgracz
I think that currently movement is laggy is because how client computes movement, this will get better in new client.[/quote]
Movement is currently laggy because of how the server computes movement, and there is some pretty high latency for a single server with global connections.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
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Re: Bring back legacy combat

Post by jordancoles »

MagicManICT wrote:Movement is currently laggy because of how the server computes movement, and there is some pretty high latency for a single server with global connections.
285ms squad represent
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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