Will hardcore bot farmers not just overwhelm you if you try to fight them for resources anyway? Locked behind a gate or not. Are you speaking about combat competition from a 1v1 situation or group combat? Because it sounds like either way the party with the number advantage, whether in number of players, or having higher stat than you, to always have a competitive advantage, which actually kills competition in the long run. This is what spreading the resources around would attempt to equalize a bit I guess, although Im not sure what the best approach to that would be instead of having it all be randomized, where resources would just scrambles around every now and then which might fucks with unlucky people even more who are not blessed by RNGesus.Headchef wrote:Friendlier? Negotiation is just weakness because why not otherwise take all for self. The thought that people deserve a part of a resource for the fact they exist is just a joke so..Rexz wrote:It could potentially lead to more interactions with randoms outside of the world where conflict can escalate from resource being around and not just behind walls.Headchef wrote: You mean scout bots? Ye no
Anything that doesn't involve combat competition is just shit.
Or it could lead to interactions where friendlier people may negociate and make trades instead of combat. Most the people I encountered thus far has been inside their base and not outside in the wild. I guess that's mainly due to lack of player pop atm and I haven't gotten to the point of seafaring yet, and have only obtained ridable horses fairly recently.
But as I said, if you're going to spread this shit randomly for all to find, sure a few hermit will walk randomly and perhaps find something. But bigger groups will just run tens of bots.
Which is harder to combat if you are the opposing party, then a centralised spawn where you can actually compete for it.
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Rexz
- Posts: 101
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Re: Please god change natural recources
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shubla
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- Location: Finland
Re: Please god change natural recources
Devs still not replied to this thread, not surprising!

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cvgff
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- Location: Inside a Mineshaft Fighting a troll
Re: Please god change natural recources
Headchef wrote: Friendlier? Negotiation is just weakness because why not otherwise take all for self. The thought that people deserve a part of a resource for the fact they exist is just a joke so..
But as I said, if you're going to spread this shit randomly for all to find, sure a few hermit will walk randomly and perhaps find something. But bigger groups will just run tens of bots.
Which is harder to combat if you are the opposing party, then a centralised spawn where you can actually compete for it.
but its already like that at world start and the groups with the scout bots just find the resources and wall it in then vclaim it and there you go, after that point they have no competition and hermits get fucked then the bigger groups advantage just keeps going up and up, making the resources get randomized would atleast give the hermits a chance.
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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Zentetsuken
- Posts: 2128
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- Location: Flavor Town
Re: Please god change natural recources
LMAO my god you are getting trolled, headchef is like shubla on steroids
imagine thinking that the randomization of local resources would result in "bigger groups???" just running dozens and dozens of bots around the world at all times in hopes of finding where they pop up
You are just feeding his post count at this point boys
imagine thinking that the randomization of local resources would result in "bigger groups???" just running dozens and dozens of bots around the world at all times in hopes of finding where they pop up
You are just feeding his post count at this point boys
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Please god change natural recources
Just because you are a shitter incapable of anything doesn't mean others can't.
There are haven clients that use minimal hardware so can run over 100 easily on one pc and just use that to find this "random" shit.
So yeah for you it's not imaginable because you just sit on haven inside your plot doing nothing aside of shitposting on 3 fps so no wonder lmao
There are haven clients that use minimal hardware so can run over 100 easily on one pc and just use that to find this "random" shit.
So yeah for you it's not imaginable because you just sit on haven inside your plot doing nothing aside of shitposting on 3 fps so no wonder lmao
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Zentetsuken
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- Location: Flavor Town
Re: Please god change natural recources

oh sweet summer child ...
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cvgff
- Posts: 73
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- Location: Inside a Mineshaft Fighting a troll
Re: Please god change natural recources
even if they do that so what?Headchef wrote:Just because you are a shitter incapable of anything doesn't mean others can't.
There are haven clients that use minimal hardware so can run over 100 easily on one pc and just use that to find this "random" shit.
So yeah for you it's not imaginable because you just sit on haven inside your plot doing nothing aside of shitposting on 3 fps so no wonder lmao
There are already bots at world start that do that, all this will do is make it harder for said people to do that, making it random would give regular players a chance and that's the whole point it will also most likely increase the chance of encounters and exploration ect.
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Please god change natural recources
They were added to provide points of conflict. It can be argued that they don't, but I'm not convinced that they therefore should be changed. I wouldn't mind moving resources, or if some subset of them did move every now and then.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Please god change natural recources
i think only icicles and salt should move every time you harvest from them the rest can stay the same.
see homo sexuality trending,. do not do that.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Please god change natural recources
Because they are functionally irrelevant and you don't care about them?wonder-ass wrote:i think only icicles and salt should move every time you harvest from them the rest can stay the same.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose

