#RemoveHunger
I like the satiations change, but I don't get why there are 2 layers of complexity in the feasting system that make the game really tedious. Hunger is currently being nullified by hoarded salt for the hardcore players thus the huge power gap between a casual and a hardcore player is being expanded.
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dafels
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ctopolon4
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Re: Noobs should'nt suffer from hunger
casual player scare to fight sheep at first month. hardcore players farm mammonth at the first month (bugs of course. Palisades for this from the past world so far)
mb just let nabs play with it, or fix bugs? or remove game mechanics because someone is abusing it?
mb just let nabs play with it, or fix bugs? or remove game mechanics because someone is abusing it?
Last edited by ctopolon4 on Thu Dec 26, 2019 10:33 pm, edited 1 time in total.
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wonder-ass
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Re: Noobs should'nt suffer from hunger
you know bots are extremely useless now with new satiations? unless your bot can go around grabbing numerous items and making 100 different variety of food youre better off doing it yourself.ctopolon4 wrote: "my bots can do everything, except drop hunger"
see homo sexuality trending,. do not do that.
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ctopolon4
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Re: Noobs should'nt suffer from hunger
yep even if bots can provide you food for month, and click 9999 times per second, sort it for variety bonus, stop when you out of salt or satiation too highwonder-ass wrote:you know bots are extremely useless now with new satiations?
also doit by hand better than run script every day
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Fostik
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Re: Noobs should'nt suffer from hunger
Never was a hardplayer. Im a mediocre player with 200-300 attributes on my fightrer and crafterctopolon4 wrote:dont love topics "hunger punishes noobs, remove hunger" from hard grinder players.... looks like "my bots can do everything, except drop hunger"
Game has problem from the point of gameplay. If this mechanic is bad - why should we adopt to it and write guides, instead of discuss it on special forum, created for that?ctopolon4 wrote:wanna help nabs - make guide : "how to eat, how to reduce hunger, how to double your stats per week"
The main problem is that there are two timegates for same mechanic. Hunger is timegating maximum amount of stats you can do for certain period of time, as well as satiation do same function.ctopolon4 wrote:here is no statcup and hunger , satiations , food timers - one thing that keeps us from 999stats per day.
As i think, good mechanic is when you can combine two gameplay styles in stat gain:
1. Craft high FEP foods that requires rare resources and cant be done in big quantities.
2. Craft a lot of simplier recipes, that requires a multiple foods eaten for one stat gain.
In all previous worlds second gamestyle mechanic was possible with combination of bonfire, satiations worked as gently reminder for you not to eat cupboards of same food, but current world only allows you to use first - even if you will decide eat a lot of food on low hunger - you will be unable to do so, just because of satiations.
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My experience of market building in W13
My experience of market building in W13
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ctopolon4
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Re: Noobs should'nt suffer from hunger

no high Q stuff, no subscribe, solo gameplay, winter, 2hr\day
300k LP left to buy all skills, 2nd credo (no frogs at winter)
pretty enough to have fun gameplay (#wintersucks)
waiting for summer to make new cloth, add some to ration, and complete quests...
imho hunger is less problem than nothing to do(and eat) at winter (only hunting, mining. even quests not working)
instead removing something that works, how about fix something that didn't works?
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vatas
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Re: Noobs should'nt suffer from hunger
Assuming that removal of hunger would result in permanent 100% food efficiency, it would be nerf to hardcore salt hoarders and quest grinders.
Disclaimer: I'm not sure what high-level feasting meta is but I assume they try to stay at 200% efficiency, perhaps even 300%.
Disclaimer: I'm not sure what high-level feasting meta is but I assume they try to stay at 200% efficiency, perhaps even 300%.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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wonder-ass
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Re: Noobs should'nt suffer from hunger
you stay at 300% at all times through questing and salt hoarding. idk just keep the hunger mechanic but remove any way to lower hunger that way it stays an actual catch up mechanic and the hardcore grinders can continue grinding as hard as they like.vatas wrote:Assuming that removal of hunger would result in permanent 100% food efficiency, it would be nerf to hardcore salt hoarders and quest grinders.
Disclaimer: I'm not sure what high-level feasting meta is but I assume they try to stay at 200% efficiency, perhaps even 300%.
also while were on the topic of mechanics that dont work how they were intended. the core idea behind curios was to time gate people from gaining a ton of learning points correct? so why are there multiple mechanics that completely negate this part of the mechanic? questing/hearth magic/mystic 5% study speed 10% hearth magic cost reduced/scholar 'Contemplation & Meditation' cost reduced by half./cave hermit +1.5% study speed per cave level you descend.??
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ctopolon4
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Re: Noobs should'nt suffer from hunger
as i said: LP system already broken =>not pointed for nabs, not to reduce gap between nab and pro (pro have ~2kk LP\hr, nabs have 2k LP/hr)wonder-ass wrote: gaining a ton of learning points correct?
and now this people ask to remove hunger system. because current developmet to 999Q is too slow, and here is alot botted food which needs hand work and teduim to provide some profit
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snapko1
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Re: Noobs should'nt suffer from hunger
Can we twist topic even more? Whole point was to implement ways for noobs to not suffer from hunger and gain energy without shooting themselves into leg, not remove it completely.ctopolon4 wrote:as i said: LP system already broken =>not pointed for nabs, not to reduce gap between nab and pro (pro have ~2kk LP\hr, nabs have 2k LP/hr)wonder-ass wrote: gaining a ton of learning points correct?
and now this people ask to remove hunger system. because current developmet to 999Q is too slow, and here is alot botted food which needs hand work and teduim to provide some profit
Not adressing it to you, ctopolon4, personally.
If we want to discuss removal of hunger completely, new topic would be nice idea to start with.