-
RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Mark the World
Ooooh, I like this. To further copy the Nazca Lines, I vote B2 (the grid between the snake and dog) to have the humming bird http://upload.wikimedia.org/wikipedia/c ... ibri_1.jpg
<Megagun> FOx
-
springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Mark the World
I want to help make the B2 marking.
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Mark the World
i'm working on C3 (the tree) so whoever wanna start in anotheer place, can talk here :3 you can help each other
You can draw the symbol everywhere, is enough that is inside the grid that you wanna rename. (let's try to avoud double symbols XD)
You can draw the symbol everywhere, is enough that is inside the grid that you wanna rename. (let's try to avoud double symbols XD)
-
Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Mark the World
Great initiative, and fun idea!
Roughly how many pixels is the spider?
EDIT: Not being so lazy, the spider is ROUGHLY 44x68 tiles
Roughly how many pixels is the spider?
EDIT: Not being so lazy, the spider is ROUGHLY 44x68 tiles
-
SevenBlade
- Posts: 49
- Joined: Tue Jan 19, 2010 3:06 pm
Re: Mark the World
I like this idea, may even help organize the world a tad better.
-
bgfan
- Posts: 54
- Joined: Wed Mar 10, 2010 12:39 am
Re: Mark the World
You forgot the sixth row of Regions tha were added in the new map udate
C6 Should definately be an anvil as it has more mines than i've ever seen in one region.
-
Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Mark the World
Certainly more creative than my NNWW-A-A1a1 to SSEE-D-E5e5 scheme.
Come back two hours earlier.
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
-
Teh_Az
- Posts: 85
- Joined: Sun Mar 28, 2010 3:11 pm
Re: Mark the World
Woot! Progress! As soon as I finish widening my road I'll work on filling up the Spider regions with more, albeit smaller, spider carvings.
