This is a guide.NatalieKennedy wrote:You don't need to understand this section
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DonVelD
- Posts: 1913
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Re: Combat Guide (Overview, PVE, PVP)
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telum12
- Posts: 430
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Re: Combat Guide (Overview, PVE, PVP)
Right, because PvE is not a prerequisite for PvP since we all start with full decks.NatalieKennedy wrote:You don't need to understand this sectionDDDsDD999 wrote:PVE
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MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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Nightdawg
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Re: Combat Guide (Overview, PVE, PVP)
It's either a bot or a sprucecap, who cares what they say lmao
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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claumax
- Posts: 2
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Re: Combat Guide (Overview, PVE, PVP)
Sorry if this is a dumb question since I'm new, but should I bother at all with UA? It seems it would be enough to simply rush a good metal weapon and then get MC, instead I use UA for creating openings and then use chop so I can cleave trough the armor that the stronger animals have. Is this optimal or should I stop investing into UA?
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Combat Guide (Overview, PVE, PVP)
If you are new going for MC is probably a better move. Since damage does not scale with UA/MC, UA people generally use a b12 to do a lot of damage with cleaves after opening with UA moves. MC is much more forgiving in terms of skill because you can use Shield's Up, which gives you a lot of defense in the opening formula. However, most MC moves are locked behind killing animals, so you might want 10-20 UA regardless.claumax wrote:Sorry if this is a dumb question since I'm new, but should I bother at all with UA? It seems it would be enough to simply rush a good metal weapon and then get MC, instead I use UA for creating openings and then use chop so I can cleave trough the armor that the stronger animals have. Is this optimal or should I stop investing into UA?
It should also be noted that everyone hunts with MC, since you can safespot animals on a boat with a sword or spear.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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pawnchito
- Posts: 1120
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Re: Combat Guide (Overview, PVE, PVP)
This is a good guide. You going back to your normal avatar is also nice.
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Sevenless
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Re: Combat Guide (Overview, PVE, PVP)
Seconding MC for beginners and/or non-pvpers. It's not useless in pvp by any means, it's simpler than UA, and it gives you nice "my stats suck but I want to be relevant" option of shield up that can help you from getting doubled (if their attack weight is more than x2 your defense weight bad things happen).claumax wrote:Sorry if this is a dumb question since I'm new, but should I bother at all with UA? It seems it would be enough to simply rush a good metal weapon and then get MC, instead I use UA for creating openings and then use chop so I can cleave trough the armor that the stronger animals have. Is this optimal or should I stop investing into UA?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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SnuggleSnail
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Re: Combat Guide (Overview, PVE, PVP)
The equalization formula doesn't care about the weight of attacks/defenses, just statsSevenless wrote:if their attack weight is more than x2 your defense weight bad things happen).
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Sevenless
- Posts: 7704
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Re: Combat Guide (Overview, PVE, PVP)
Oh, I see what you mean.SnuggleSnail wrote:The equalization formula doesn't care about the weight of attacks/defenses, just statsSevenless wrote:if their attack weight is more than x2 your defense weight bad things happen).
Shields up: MC * 2.5 * μ
Doesn't actually change your ratio (μ is determined by the stat ratio of attack vs defense stats), but it does change the effective result. Meaning shields up makes you tankier in all scenarios, not just the doubling/doubled ones.
Thanks for clarifying.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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claumax
- Posts: 2
- Joined: Fri Nov 22, 2013 12:37 am
Re: Combat Guide (Overview, PVE, PVP)
Thanks for everyone's input, as a follow up question, what move set do you guys recommend for MC?

