The next step is to add functionality 4. List all dynamic resources.
Lot of work to figure out all paths yourself especially if you make a custom client from scratch.
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shubla
- Posts: 13041
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- Location: Finland
Re: Tools for handling resource code

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Tools for handling resource code
This has thus far only added workload a lot I'm not even sure what all parts of my client are broken right now. And the workflow is horrible as I said.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Tools for handling resource code
Any reason this isn't stickied?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Tools for handling resource code
Loftar also added this info in the client's Readme I guess.Pills wrote:Any reason this isn't stickied?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.