Dude I am not asking without a reason. *cough* seedbags *cough*jorb wrote:The latter, obviously. What good would 20 inventory slots do? Might as well walk the distance.burgingham wrote:When you are saying 16-20 slots, do you mean inventory slots, or slots like in carts or boats?
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burgingham
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Re: It ain't nothin but a gangsta thang
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Jackard
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Re: It ain't nothin but a gangsta thang
they already areTurtleshot wrote:You should also think about a bigger boat and buoys (like road making but in water).jorb wrote:Glad you could join the conversation. A very good question! You will find that it is already being considered.Turtleshot wrote:What's the point of wagons when you can't even travel long distances without hitting a river?
goddamn
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Haba
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Re: It ain't nothin but a gangsta thang
The day you remove (short distance) teleportation is the day I will quit the game. That's a promise. There is only *that* much of tedious repetition one can take.jorb wrote:If we had puppies like that that could *reliably* follow roads, I would feel pretty happy about removing teleports.
I reckon you want to make trade and travel feel more dangerous. In a game where everyone is able to produce everything by themselves if they put enough effort in it...
So,I can either:
a) Spend 2 hours hauling iron bars to Noobtown and bringing linen back. I gain 0 LP, get to see the same sights for the 20-30th time and risk my life.
or
b) Spend 1 hour harvesting, replanting and processing linen and 1 hour doing something else. I gain tens of thousands of LP.
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burgingham
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Re: It ain't nothin but a gangsta thang
Oh yeah, also this!!! At least keep inner town teleportation alive.Haba wrote:The day you remove (short distance) teleportation is the day I will quit the game. That's a promise. There is only *that* much of tedious repetition one can take.
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jorb
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Re: It ain't nothin but a gangsta thang
I see your point, obviously. I love being able to hearth port back home after long expeditions, for example. Having to manually find my way back... I'm not sure that'd be fun. On the other hand I'm not a big fan of teleportation as a concept, and everything that fucks with the location of the dudes causes problems in terms of wall-jumping and all that. We'll see what happens.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: It ain't nothin but a gangsta thang
All I hear are groundless complaints with no basis in reality what so ever.burgingham wrote:Dude I am not asking without a reason. *cough* seedbags *cough*
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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burgingham
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Re: It ain't nothin but a gangsta thang
So then tell me if you use seedbags when you play (when you have access to chests)? I know that I don't.
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Lothaudus
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Re: It ain't nothin but a gangsta thang
That, seriously, looks awesome. Pending Horse graphical fixes and WHAT IS WITH THIS BALDNESS WHEN SITTING DOWN.
I'll miss popping around town but maybe some sort of Crossroads mechanism that only works within a village would be useful.
Otherwise I need 3 chests to sort all my seeds which takes up room and also need to be maintained (as opposed to just one chest).
Want. Damn setting up long-distance roads would be worth the effort if you could trot along them on one of these. Trade stops along the route etc...jorb wrote:If we had puppies like that that could *reliably* follow roads, I would feel pretty happy about removing teleports.
That would be resolved by making resources region based, as has been suggested by myself and others. Then you'd have no choice but to import things. The LP issue would in some ways, hopefully be resolved by the implementation of Wyrd (meeting someone on the road and saying hi while hauling a horse wagon == bonus Wyrd or however that's going to work). I also would like to see dedicated traders. People who do nothing back travel back and forth trading goods along roads while others stay closer to home.Haba wrote:The day you remove (short distance) teleportation is the day I will quit the game. That's a promise. There is only *that* much of tedious repetition one can take.
I reckon you want to make trade and travel feel more dangerous. In a game where everyone is able to produce everything by themselves if they put enough effort in it...
So,I can either:
a) Spend 2 hours hauling iron bars to Noobtown and bringing linen back. I gain 0 LP, get to see the same sights for the 20-30th time and risk my life.
or
b) Spend 1 hour harvesting, replanting and processing linen and 1 hour doing something else. I gain tens of thousands of LP.
I'll miss popping around town but maybe some sort of Crossroads mechanism that only works within a village would be useful.
I use seedbags all the time. I harvest a 6x6 field into 12 bags. Dump the bags in a chest nearby. Grab the straw / plant fibres and put them in another chest. Plow. go back to chest with bags, open bags and pull out the good seeds into inventory. Plant. grab the rest of the bags into my inventory with the remaining seeds in them. Take them over to my trough, open one, grab a seed and shift-click those fuckers in. Done.burgingham wrote:So then tell me if you use seedbags when you play (when you have access to chests)? I know that I don't.
Otherwise I need 3 chests to sort all my seeds which takes up room and also need to be maintained (as opposed to just one chest).
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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burgingham
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Re: It ain't nothin but a gangsta thang
Jeez could you make it more complicated? I just have 3x3 fields with a chest next to them. Done.
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jorb
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Re: It ain't nothin but a gangsta thang
I do use them, actually. Three bags allows me to harvest one 3x3 field, which is my standard field size, plus pick up any goods besides the seeds, without clogging up my inventory. After having harvested the field, I simply replant the nine best seeds from the bags.
But what I actually meant to say, though I'm not sure it came across, was: Sure, you might have a point.
But what I actually meant to say, though I'm not sure it came across, was: Sure, you might have a point.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose