Claims and death

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Claims and death

Post by Ferinex »

zdazzle wrote:
Raephire wrote:Griefers have no purpose. I do. You want to make me an antagonist, then do so, but do not call me a griefer. That term doesn't even apply and you just make yourself out to be foolish.

Edit - Lest we forget zdazzle, you stole steel from a whole town trying to function, calling me a griefer is pure hypocrisy, Talk about a kettle calling a teapot burnt ass.
lol ah, but what I did was called theiving, a accepted/implemented part of the game. What you are doing is policing the game when no one wants you to be. They put what I did into the game, I didnt break a rule/block people in doing it. What you are doing is griefing, accept it, what I did was theiving, I have accepted it. Now, try a comeback that involves you not calling me a griefer, cause everyone knows im not. Please.
Agreed. Rae is griefing hardcore, you were thieving.
i guess they never miss huh
User avatar
sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Claims and death

Post by sami1337 »

I have the feeling that if he continues this someone feels it's alright to kill him for "griefing". I can't blame them though. Certainly a valid reason.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Claims and death

Post by Raephire »

sami1337 wrote:I have the feeling that if he continues this someone feels it's alright to kill him for "griefing". I can't blame them though. Certainly a valid reason.
And they are very welcome to try, but I have stats akin to Rift, and growing exponentially like clockwork, Good luck for those who wanna waste their time trying to get at me just to put a band-aid on their butt-hurt

edit- It really isnt my issue if people don't want to take the time to actually analyze a situation before their run off with their mouth about what is griefing and what isn't.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Claims and death

Post by theTrav »

Meh, Raephire is allowed to wall off the entire forest if he wants to, it's a sand box game.

Hopefully all this kilning and vaulting will hasten the addition of deconstruction, although for some reason jorb and loftar seem to be reluctant to introduce such a feature.

One of their stated goals is to allow characters to create permanent fundamental changes to the game world, however I'm not sure if building kiln vaults is quite what they had in mind with that.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Claims and death

Post by loftar »

theTrav wrote:Hopefully all this kilning and vaulting will hasten the addition of deconstruction, although for some reason jorb and loftar seem to be reluctant to introduce such a feature.
Oh, we're not a bit reluctant, it's just that it isn't entirely trivial. But don't worry, it's in the works.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Claims and death

Post by Jfloyd »

It think it's BS that people who actually want to feel safe, are going to have that taken away. You should have to have a special tool to destroy large things.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Claims and death

Post by theTrav »

Jfloyd wrote:It think it's BS that people who actually want to feel safe, are going to have that taken away. You should have to have a special tool to destroy large things.
I wouldn't assume they're going to make it as easy as knocking over drying racks.

Your assumption on 'feeling safe' being the goal is probably going to cause you grief in the future... Don't attach yourself to material possessions, if you want your character to be safe then don't ever turn crimes on and go high tradition.

While you shouldn't be constantly in fear for your life and your belongings, you have to respect that your character lives in a big bad virtual world which contains people and creatures both good and bad. Some days you'll have storms and hopefully they will make you appreciate the sunshine afterward (paraphrased from jorb)

Return to “Critique & Ideas”