If I have lost anything I care about, I shall indeed blame you! ...I probably didn't lose anything but time, though.Hamel wrote:In an attempt to test rather or not Hirdsmen could be summoned while offline, it appears I have crashed the game. My apologies to those who may have lost something. My conclusion to my testing is that you cannot summon people while they are offline.
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Malicus
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Re: Game Development: Villages Extended Further
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Vanigo
- Posts: 146
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Re: Game Development: Villages Extended Further
I have a bad feeling I just lost even more crap than I already did...
(Seriously, I lost four WI, six cast iron, my pickaxe, and my miner's helmet... although my soldier's helm got duped. I suspect the helmet will have magically disappeared again, though.)
(Although, since I was the hirdsman we were testing with, I suppose I can't really blame anyone but myself. Well, me and Hamel. Mostly Hamel.)
Edit: God dammit.
(Seriously, I lost four WI, six cast iron, my pickaxe, and my miner's helmet... although my soldier's helm got duped. I suspect the helmet will have magically disappeared again, though.)
(Although, since I was the hirdsman we were testing with, I suppose I can't really blame anyone but myself. Well, me and Hamel. Mostly Hamel.)
Edit: God dammit.
Last edited by Vanigo on Sat Jul 04, 2009 6:42 am, edited 1 time in total.
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loftar
- Posts: 9096
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Re: Game Development: Villages Extended Further
There was a bug in hird summonging, indeed (or rather, with a piece of code infrastructure that I created in relation to it, but yeah...). It should be fixed now. And no, you cannot summon hirdsmen who are off-line. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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JTG
- Posts: 339
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Re: Game Development: Villages Extended Further
You need vandilism to even look in a container in a village area.
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loftar
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Re: Game Development: Villages Extended Further
No, that should not be the case. Are you sure that you've turned on the Criminal Acts toggle? (It's always turned off by default when you log in)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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JTG
- Posts: 339
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Re: Game Development: Villages Extended Further
yep, I'm pretty sure it was on but i'll trust you, and just say I made a mistake. I'm busy killing myself with leeches at the moment.
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JTG
- Posts: 339
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Re: Game Development: Villages Extended Further
Yeah. You need vandilism to interact with any objects on a claim period. It just says THAT LAND IS OWNED BY (NAME). Whenever you try to open them or do anything.
I guess thats the end of thieving and griefing for now.
I guess thats the end of thieving and griefing for now.
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loftar
- Posts: 9096
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Re: Game Development: Villages Extended Further
I just tried it myself. I haven't bought Vandalism yet, and I had no trouble stealing stuff. I still suspect that you have forgotten to turn criminal acts on. It should say "Criminal acts are now turned on" when you do.JTG wrote:Yeah. You need vandilism to interact with any objects on a claim period. It just says THAT LAND IS OWNED BY (NAME). Whenever you try to open them or do anything.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Villages Extended Further
Turned it on and off, tried a lot. Its fine I'm going to take a break from crime I don't necessarily need to get into peoples stuff anymore.
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Winter
- Posts: 64
- Joined: Mon Jun 08, 2009 1:10 am
Re: Game Development: Villages Extended Further
I can't seem to interact with the village idol to become the Lawspeaker =/
-edit- oh wait... would that character need the lawspeaking skill?...
-edit- oh wait... would that character need the lawspeaking skill?...
Last edited by Winter on Sat Jul 04, 2009 1:58 pm, edited 1 time in total.