Added a new feature: Display food tiers
- Display tiers mentioned in the W16 announce thread, tier 1 being the worst.
- Calculation for some items (especially with spices) may not work correctly as of now, in such cases it will display an `Unknown` tier
Hello! nice client, dont know why, but it look visualy like another game for me.
I have problems with reaggro, it didnt work for me
have you in plans to add auto-stacking ?
memorycannibal wrote:Hello! nice client, dont know why, but it look visualy like another game for me.
I have problems with reaggro, it didnt work for me
have you in plans to add auto-stacking ?
Auto-stacking is a default game feature, that should be enabled under Adventure -> Toggle -> Automatic Item Stacking.
Did you enable re-aggro in the settings?
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jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
Auto-stacking is a default game feature, that should be enabled under Adventure -> Toggle -> Automatic Item Stacking.
Did you enable re-aggro in the settings?
oh, big tnx! didnt see that...
yeah, re-agro enabled. i tryed from boat, from beach-to-beach, and in close-range. they all runs away
- Reworked hitboxes:
Shift+B now switches between two modes:
- outlines draws on top of objects
- outlines draws behind objects
By default outlines will be drawn on top of objects if displaying of hitboxes enabled when logging in.
- Fix quick slots & equipment window settings;
- Fix big map window visibility startup bug;
- Move accounts saving option checkbox to a login screen from interface settings;
- Add new icons for trees contents according to last patch;
- Add option (Options - Interface) to display items stack contents only when Shift button is down;
- Add LP/H/W info to curiosity tooltip;
- Add LP/H/W info to study desk extended info;
- Optimize study desk extended info rendering;
- Updated some local resource code;
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.